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====Psychic Discipline: Promethean==== #'''Flaming Blast (WC6): Witchfire''' Pick a spot within 24" that the psyker can see. Each unit within 3" of that spot takes a mortal wound on a 4+. #*This is the Imperial Fists Iron Inferno spell, only with 6" more range on picking the spot, and 3" less on catching units in it, making it ''much'' worse, since it needs to catch at least 5 units to beat Smite. #'''Fire Shield (WC6): Blessing''' A friendly unit within 18" is at -1 to being hit when shot and -1 to the distance when charged. #*Easily your best buff, in general, protecting against both ranged and melee attackers. Put this on anything you want to keep safe. #*The penalties stack with Obscuration's Hallucination and Tenebrous Curse (which are put on the attacking unit, not the defending one), and Veil of Time lets the target unit swing first if they're charged despite the -1 penalty, as well as letting them Advance faster if the charge is failed and they want to run away from or towards the enemy. #'''Burning Hands (WC6): Blessing''' Until your next Psychic phase, when the psyker is attacking with the base CCW, any hits cause a mortal wound instead of rolling to wound. #*Assuming a WS3+ attacker, the Psyker needs to throw at least 4 punches to beat Smite, but even worse, this spell is in competition with Smite ''and'' the Psyker's Force Sword (or whatever), so this is just usually a terrible power. #* There are some situations where this shines. Models with 3++ saves may not be as common, but removing the need to wound or saves does mean you have a much better chance of doing something. Against a small group of weaker things it can serve well, and those exceptionally rare models with 2++ will feel mighty silly. Enough to justify over the other psychic powers? Likely not. But it has a few specific uses. #'''Drakeskin (WC6): Blessing''' Pick a unit within 12" to get +1T until the next Psychic phase. #*Between this and Fire Shield, a Salamanders Librarian can make one target significantly more durable turn after turn. Fire Shield is ''much'' better, and so is Psychic Fortress, but a purely Promethean Librarian interested in protective buffing already has the first and you need the Tome of Velcona to mix disciplines. Taking these two spells on your first librarian and Psychic Fortress and, most likely, Veil of Time on your ''second'' can be a good choice. #'''Fury of Nocturne (WC6): Witchfire''' Pick a visible enemy unit within 18" and roll 2D6. If you roll higher than their highest toughness, they take D3 mortal wounds. #*Literally strictly worse than the Blood Angels spell Blood Boil, which is the same spell, only if it rolls more than twice the target's T on the 2d6, it automatically rolls 3 mortal wounds. Don't take this insult of a spell. #'''Draconic Aspect (WC6): Blessing''' Until your next Psychic phase, all enemy units within 12" get -2LD. #*Potentially makes for a decent leadership bomb if combo'd with the Helm of Drakos and the Fearsome Aspect tactic and/or Fear made manifest trait, but even with truly abysmal leadership, you won't make more than 1 model plus 1/6 (or 1/3, if at half strength) of a fleeing unit flee. Can be combined with an Obscuration Librarian's Mind Raid, but that's a lot of hoops for a Command Point. Can be combined with Psychic Scourge, but that's a garbage spell to begin with.
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