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===Virindus=== Virindus, the God Below, otherwise known as what you get if you combine the story of [https://en.wikipedia.org/wiki/Atlantis Atlantis] with ''The Call of Cthulhu'', is the Darklord of the Drowning Deep, which comprises the undersea portions of the Nocturnal Sea in Ravenloft (kind of like how Captain Pieter van Riese is the Darklord of the Sea of Sorrows, Virindus is the Darklord of the Nocturnal Sea in general). Once a megalomaniacal high priest of Oceanus in the island city of Xalot (pronounced SHAY-lot), he wished to become a deity himself, and tried to enact a plan to become the greatest god of his pantheon, ascending with the power of unholy rites and repeated human sacrifices. Naturally, Oceanus was horrified by this and sunk Xalot with earthquakes and tsunamis to stop him, which both did and didn't work. The underwater ruins of Xalot, along with Virindus himself, were pulled into Ravenloft by the Dark Powers to the bottom of the Nocturnal Sea, and Virindus would never bother anyone on the Prime Material again. On the other hand, Oceanus was just a little too late, and Virindus was able to complete his apotheosis into an ageless "nightmare of flesh." Unfortunately for Virindus, his ascension also both did and didn't work, which is unsurprising as it was twisted by the Dark Powers. It turned him into a god, sure, but not the ''type'' of god he'd envisioned being. Virindus wanted to be worshipped and adored, and to exercise power over entire worlds. Instead, the Dark Powers left him as D&D's Cthulhu-equivalent and trapped him inside his indestructible sunken temple, which in turn left him unable to directly influence the outside world, and leaving him loved by no one (except perhaps the sort of crazies he doesn't want anywhere near him). Given their penchant for cruel irony, the Dark Powers also "gifted" Virindus with several supernatural weaknesses. First, he has no power to supernaturally Close the Borders of his domain short of sending his mind-controlled sea creatures and fearful worshippers among the undersea races to patrol them. Second, his temple prison will remain indestructible so as long as at least one worshipper of Oceanus remains alive (who could have been dragged into Ravenloft as well, depending on how your DM wants to run a campaign centred around Virindus), and in any case, transmutation magic that would normally allow him to shrink in size enough to escape through the doors of his temple prison will simply fail to work on Virindus. Third, any weapons blessed or wielded by a Cleric of Oceanus will deal damage that he can't regenerate, as will light-based damaging spells (fitting his nature as a creature of the lightless depths). Unless or until he meets his permanent end at one of these methods, however, Virindus will remain a shadowy figure trying in vain to expand his worship among the surface and undersea races, megalomaniacally scheming away to try and either raise Xalot to the surface, or otherwise drag all the surface into his dark territory.
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