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====Character Solos==== *'''Covenant of Menoth:''' One of the Protectorate's top-tier support units, the Covenant is another of those models that manages to find its way into a staggering number of tournament lists - and, again, it's easy to see why. It's cheap, it's durable, and it brings incredible utility that you can't get from anything else. It can grant the Continuous Fire ability to a unit, stop all enemy spellcasting within its command range, or render your army outright immune to knockdown and stationary effects. The last one alone is generally considered well worth the cost of admission, with the rest just being gravy. It also makes Butcher3 cry tears of salt. *'''High Exemplar Gravus:''' Functionally an Exemplar Venger, only not terrible. For starters, he's a Dragoon rather than Cavalry, so he doesn't die immediately if the horse gets shot. The main draw, though, is that he gets soul tokens from any Exemplar units that die near him, which he can then use to boost his attacks (or by extra ones, of course). He hits like a truck, but is of debatable actual use due to his cost - an intimidating 5 points. There are generally better options available for less, but he's not completely irredeemable if you want to field an Exemplar-themed force (such as Kreoss3, as other units, namely Covenant, that give knockdown immunities often tend to lag too far behind to benefit Vengers) *'''High Paladin Dartan Vilmon:''' A beefed up Paladin that hits even harder in melee, and brings Reach in to boot. Also brings a new stance for him and his Paladin buddies to use, making them immune to all non-magical melee and ranged damage. This ability makes them even more of pain to get off of any objective that they've set up camp on. Like the regular Paladins, he's an excellent solo, both as a character hunter and as an immovable body to hold an objective - but also like the Paladins, if you want him to do any damage, you need to get him into melee first. *'''Nicia, Tear of Vengeance:''' Nicia is a true assasin equivalent for the Protectorate. She's extremely squishy, but incredibly effective in hit and run tactics. Her initial attacks with Quick Work and Sprint effectively allow you to charge with a threat range of 12", kill whatever needs to be killed with Weapon Master and the charge boost, get a free shooting attack just 'cause you killed someone and then make a full advance of 7" back to safety. Works very well with Flameguard as they can provide solid cover for her. In general, she seems more effective when she's working with the rest of the formation rather than going by her self on a flank, which is a bit odd for an assassin, but is certainly effective. She's somewhat situational, though, because there are generally better options for 3 points. *'''Initiate Tristan Durant:''' The Protectorate's Journeyman Warcaster. While not being the best of the lot, he definitely has a place in many Protectorate lists. He was a decent nuke spell in Immolation and an armour buff in Fortify. Usually his only job will be to fuel one of our warjacks with three focus, spending the fourth to upkeep Fortify. He works especially well with a Redeemer, as it's a very focus hungry warjack that can quickly drain your actual Warcaster, which means he has a solid spot in many pKreoss lists. He can also works well with a Templar or, of course, a Reckoner. His main problem is that the more warjacks you give him the larger a target he becomes, as he's very easy to kill. But that goes for almost all of the Journeyman Warcasters. Stick him with a Redeemer, or possibly two, and blast template your enemy into submission. [[Category: Warmachine Tactics]]
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