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==The Lore of Athel Loren== ''Lore Attribute: Verdurous Harmony:'' Whenever you cast an augment spell on a friendly unit, they can recover one wound/model. This will be absolutely necessary since you have fragile units all around. *'''Signature: Tree Singing: (6/12) ''' You're pretty familiar with this as something else: Calaingor's Stave. You know, that useless item that shuffled forests around? While it's still the same as before and can't benefit from the Lore Attribute, the only benefit this spell has is its casting value being reduced to a 6+ (12+ for augment). It's still highly situational and unless you also got Drycha's trickery or Tree Revenants, its use is very suspect. Thankfully, you're not sacrificing any spell slots for this. #'''Fury of the Forest: (5/8)''' Fires d6 S4 hits on an enemy, doubled to 2d6 when the enemy's within 6" of a forest. #'''The Twilight Host: (6/9)''' Makes an allied unit cause Fear/Terror and counts as double the unit strength for outnumbering and steadfast. Combined with the Lore Attribute, this can turn around a losing fight or make you dominate a deadlock. #'''The Hidden Path: (7/10)''' Grants a unit Ethereal until your next turn or they end up in a fight. A handful of elfs and trees are more move expensive than legions of farmers with bows, so it prepared if at least one unit is immune to arrows and cannons. #'''Madrigal of Greening: (9)''' Summons one forest within 12". Acorn of Ages, meet your match. With signatures given to all wizards, you can then have a second Athel Loren wizard shove your new tree into a more convenient spot. #'''Ariel's Blessing: (10/13)''' Grants a unit a 4+ Regen, which when combined with the rezzed unit lets you laugh off attacks...until some dickhole decides to set their swords on fire. #'''Call of the Hunt: (11/14)''' Either grants a unit a bonus attack (mounts excluded) or throws a unit 2d6" forward with random movement. Combine the former with Twilight Host to truly terrify enemies.
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