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==== Generic Characters==== *'''[[Hetman]]/[[Boyar]]:''' Your classic commander type with stubborn (The stubborn only works if you run him solo or with another stubborn unit which makes it pointless). You practically need one for a BSB. *'''[[Ice Witch|Ice Maiden/Witch]]:''' Your master wizards here are stuck with Ice lore. The spells are a decent mix of uses with a lot of damage spell and make her a convenient means to act while inside a unit. *'''Hag Witch/Mother:''' Your other wizard, stuck with her Hag lore. You'll only want them for their spells (like most wizards), as they can't be generals, never share their Ld score with the army and cause -1 Ld for any units they're in. Have good debuff spells, and the buff she gives a unit will offset her creepiness. Too bad she's scared off the horses she could have ridden on. *'''[[Priest of Ursun|High Priest of Ursun/Priest of Ursun]]:''' Your warrior priest, given an injection of BEARS. They replace the hatred they give attached units with frenzy. Thankfully, their loadouts are all melee-centric, and he can ride a bear. A must for any Deathstar. **'''Unyielding Ursun:''' Gives the unit stubborn. **'''Ursine Strength:''' Lets the unit re-roll wounds in close combat **'''Winter's Sleep:''' Gives a lasting aura that robs enemies in b2b with -1WS/I each turn. *'''[[Ranger]]:''' A Huntsmaster type character with forest strider and scout, barred from ever being general. He gives a friendly infantry unit he is with Ambush, and his bow has HKB against monsters and monstrous types (but still has to pass armour saves). giving a unit of Streltsi or Kossar ambush is a great Idea for assaulting war machines or intercept cavalry. Also, 2 HKB Bowshots a turn that hit on 2s can seriously threaten Monsters and lords on Dragons, putting the guys in the bowline is a viable strat.
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