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====Special Characters==== *'''[[Louen Leoncoeur|King Louen Leoncoeur]]''' First off, the guy is now 385 points (546 mounted on Beaquis with barding). His previous, hefty as-hell price of 728 left him all but ignored, and for a good reason. Characters at half of his score could still beat and kill him, making him impractical altogether and only worth taking in fluffy or fun games. With his price reduced by 353 '''almost half of the original''', that in itself reawakens the possibilities of a worthwhile character. First off, his stats: The new Louen has Leadership 10 (kinda strange that a king imbued with mythical powers wouldn't already have that in the first place) with no other changes to base stats. Beaquis, on the other hand, loses 1 wound and attack. **Magical Items: The Lion Shield remains the same. The Sword of Couronne, instead of +1 Strength, receives re-rolls failed To Hit rolls. The Crown of Bretonnia gets a small change in that all friendly units within his Inspiring Presence are automatically Immune to Panic, not just to everyone within line of sight. However, he gets a new armor piece called Armour of Brilliance; counts as Heavy Armour, and all enemies suffer -1 penalty to all To Hit rolls (close and ranged both). This affects his mount as well. '''NEW ITEM''' Lion Lance, each hit is multiplied to two hits, like mundane lances can only be used when charging. Combined with a good roll on Virtue of the Lionheart, you're potentially looking at 10 strength 9 hits. Honestly, that's some serious bling bling he's got going on. A sword that blinds people up close, a crown so shiny it inspires people, and now armour that straight up blinds people when they look at him. Louen's officially the new pimp Lord of the Old World. **Special Rules: The Lady's Champion rule now only has the shiny bastard a +1 armor, +4 ward from the Blessing of the Lady. **Now, this is where the two characters branch off considerably. The old Louen also has The Puissant Virtue, which allows him to reroll failed To Hit and To Wound rolls in challenges and counts as having a 5+ Ward. He also has the Beloved Son of Bretonnia, which means if he's removed as a casualty, all Bretonnian units must take a panic test and then become Stubborn. And finally, The Army of the King which removes the 0-1 restriction on Grail Knights and Men-at-Arms and Bowmen, becomes special choice. **The new Louen only has The Virtue of the Lionheart. This lets him roll a D3 at the beginning of every close combat phase, and the result is added to his Strength statistic for the phase. Now, the old Louen only has rerolls to hit in challenges whilst the new Louen has them constantly with his new pimped-out sword that shares the same name. And while he won't be able to reroll failed To Wound rolls, he does have the D3 extra Strength when he fights, as well as The Armour of Brilliance, which helps considerably since he's riding a Monster. All in all, this new Louen is a major wake-up call. Hell, his cost is cut in half should be enough, but now his survivability is aided by the fact he has a constant -1 To Hit on him at all times. Can he be competitive, I currently see no reason why he couldn't (though I still haven't had an opportunity to actually use him, mind you). **If you cost out all of his special rules and items to the BIG BOOK equivalents, you get about 300 pts (The Grail Vow= 30 points. Virtue of Lionheart= 15-45 points, either Might, Ogre, or Giant Blade. Lady’s Champion= 30 points (3 seeds of rebirth). Sword of Couronne= 25 points Sword of Swift Slaying, 5 for the initiative test. Lion Lance = 45 points, one round only Dragon Blade and Ogre Blade. Armor of Brilliance= 25 points glittering scales. Lions Shield= 15 points (in between obsidian amulet and trinket). Tabard of Kings= 20 points (situational, slightly weaker feedback scroll) Crown of Bretonnia=30 points (no direct comparison but 6 inches greater Inspiring Presence is double the area, and the immunity to panic less than useful, considering anything that is benefiting from it is already at leadership 10. +1 Attack & WS = 20 points, semi-fencers, blade/sword of striking.) add that to the cost of a standard Bretonnian lord, and you get 395pts. King Leon is cheaper than an impossibly pimped-out Lord. If you're in a 4000-point game, taking him is a no-brainer. *'''[[Morgiana le Fay|Morgiana le Fay - The Fey Enchantress]]:''' 460pts. Stat-wise, the only change is Silvaron has been reduced to 1 Wound from 3. So be sure to keep her out of combat...I don't care how much you want to see a Unicorn impale an enemy '''don't take her into combat'''. Magic-wise, the newer one got kicked a bit. Instead of being able to use all 8 basic lores and having +2 to cast rolls for spells in the Lore of Life; she now gets to use the Life, Beasts, Heaven, Light, or Lady lores whilst adding +2 to her cast rolls for Life and Lady lores. If you loving using the Enchantress because she's the only one that can use the Lore of Shadows or Death, you won't like this one. Otherwise, it should be fine since the Lore of the Lady is very good for a Bret army (obviously). **Special Rules: The Supreme Aura of the Lady and Favour of the Fey remain the same. For the Blessings of the Lady, the older rules say you no longer have to pray to get the Blessings (something the new army already has without her), and any unit she's joined with gains a constant 5+ Ward Save. For the new rule, units that join her also get a 5+ Ward whilst Grail Knights get a constant 4+ Ward Save...you know what...take her into combat...with a unit of 9 or more Grail Knights. The older rules also have Spiteful Glance, only getting 1 more wound at most but not that bad. **Silvaron's Rules: The older one has a 5+ Ward, +2 Strength on the charge, Magical Resistance (2), and his attacks count as magical and cause fear. The new one only gets +2 Strength on the charge and Magical attacks. The advantages for the old one are kind of meh to begin with since you don't want her fighting either way. **Magical Items: The Chalice of Potions is changed only because her lore changed from Lore of Heavens to Lore of the Lady. Really a preferred choice here. The Girdle of Gold remains the exact same as well as the Toad Familiar. Finally, the changes in prices in minimal; the new is 510 compared to 545. This price seems to adjust only for the less usefulness of Silvaron and the Enchantresses' fewer choices in Lore; the older one is a bit better for a bit more, and the new one is a bit more focused for a bit less. Both are pretty good, but if you plan to use the new Enchantress, use a Grail Knights unit as her bunker to keep her safe (and they get that juicy, constant 4+ Ward). Overall, not bad though still just a bit on the pricey side. *'''[[The Green Knight]]''' Both cost the same, 275pts. Stat-wise: the new is slightly better with Ld 10 for the knight himself and an extra attack for the Shadow Steed. Other than that, he remains exactly the same (with a few rules worded slightly differently, but there's a big difference between 6th Edition wording and 8th Edition; they all still result in the same way). Is he worth it though? In smaller games, he's really fun, and it is debatable if he's competitive in smaller games. In larger games, he's a fun character but not for larger competitive games. *'''[[Bohemond Beastslayer]], Duke of Bastonne:''' At 285pts, he is a comparatively expensive Bretonnian Lord kitted out to deal with other Lords/Heroes and Monsters. He comes with the Grail Vow, Virtue of Heroism, and gets Hatred against Beastmen, Skaven, and Orks & Goblins. However, if you're going to take him, it's going to be because of the next two unique pieces of wargear he has. **First: a badass mace whose head was carved from meteoric iron by dwarven smiths and the shaft carved from the thigh bone of a dragon. It increases Bohemond's Strength by 2 for a constant S6 and Multiple Wounds (2); making him a pretty scary character/monster hunter. Use Lore of the Lady on him and prepare to wipe the floor with everyone aside from resilient, named characters. **Second: a shield that actually breaks other magical weapons. For however many hits that this model suffers, roll a D6. On a 6, the magical weapon used against this model breaks and can't be used for the rest of the game. *'''[[Tancred]], Duke of Quenelles:''' 235pts. Like Bohemond, this Duke is just a Bretonnian Lord specialized for a certain type of enemy...this one is specialized for Undead. His blade of banishment wounds undead models automatically...not a 2+ rerolling 1's...AUTOMATICALLY. And in case that wasn't enough, you get to ignore any armour undead models have. His shield also forces all models with the Forces of Destruction to hit him with a -1 modifier (and not in the AoS sense: but all chaos forces, Dark Elves, Vampire Counts, Orks & Goblins, Beastmen, and Skaven). He also has a small draught that lets him gain D6 Strength for a single turn, should you find yourself against a non-Undead enemy. If you know your fighting Vampire Counts, he's not a bad choice though wounding automatically with 4 attacks won't help much against a V.C. army completely made up of Zombies, Skeletons, and Necromancers...but against a Deathstar of Blood Knights with a Vampire Lord...you'll relish the horror etched on your opponent's face. NOTE: Unlike in previous editions, currently in the 9th, Vampires and Blood Knights no longer have the Undead special rule. Tancred's sword specifically states it only works against things with the Undead special rule. Hopefully, this is an oversight Tancred's weapon will get updated. *'''<s>Joan of Arc</s> [[Repanse de Lyonesse]]:''' 185/201pts. A pretty odd Character. She's a Standard Bearer...with Terror...and a Magical Resistance of 3. Her sword saps other magical weapons of their properties and makes them mundane, but only for as long as the model is in base contact with Repanse. Her flag is also an oddity in that it only gives you one power die from your enemy, and you add it to your dispel die, more of an unsubstantial gimmick than anything else. Hell, she's just about as expensive as a geared paladin with the stats of a faster Knight of the Realm Gallant. She's definitely not a fighter, though she isn't...Bad per se. Hell, seeing a single, crazy peasant woman chasing around whole units with terror can create a few laughs. Her best use is pairing up with a Dueling lord to turn off his opponent's best gear ([[Ministorum Priest|it's cheating, you know, to use enchantments against a servant of the lady]]). Also, don't dismiss how much protection getting a 4++ ward against magic attacks is. *'''[[Armand D'Aquitaine]]:''' 215pts. Ladies and Gentlemen, allow me to introduce the bane of all Skaven and Goblin lists everywhere. He has the Bretonnian Lord profile except for 3 attacks...but it is not for him specifically that you bring this guy...it's his banner. Now, allow me to quote directly from the source so you don't miss a single, glorious word. **Banner of the Lady (Magic Standard): ''This banner was first carried by Gilles le Breton himself, who rode to victory under the Lady's benevolent gaze, instilling fear of Her wrath into his enemies. It was blessed by the Lady of the Lake herself and bore her image.'' **All enemy units with at least one model in base contact with the bearer of the Banner of the Lady get no combat bonus for ranks. In addition, they lose 1 point to their Leadership (after applying any other bonuses) for every point of rank bonus the unit carrying the Banner of the Lady has. **HELLLOOO Skaven...your unit of 50 Clanrats is looking mighty fine tonight...you wouldn't mind if I just slide over and POUND YOUR ASSES INTO THE FUCKING FLOOR LIKE THE LITTLE WHORES YOU ARE!!?.... Ah-hem...anyway. And if you weren't sold yet, he also has Virtue of the Knightly Ardour, meaning he can counter-charge an enemy, literally. Not a little bonus like 40k's version, but an "Oh...you wanted to charge me? Nah, bitch, I'm uh charging you." If an enemy declares a charge against the unit this model is a part of (and that unit is in its front arc), you can choose to countercharge. First, you must pass an Initiative test then you both roll your charging distance. If your roll is higher than your enemies, their charge is nullified, and you charge that enemy with all the bonuses of a regular charge. Do I really need to type anymore? Just bring Armand, alright guys? It's that simple. *'''[[The Hermit knight of Malmount]]:''' 165pts. An unknown Grail Knight with a Penitent Vow and a major deathwish. He's pretty much your melee monstrosity built for the single purpose of mauling things, and he has three uses of a special wine that lets him add +d3 Strength to make him kill the enemy harder than before. *'''[[Sir Amalric]] of Gaudaron:''' 175pts. This guy's pretty much made for killing the undead. Though he has a 4++ Ward and Magic Resist 1 to keep him from being so useless, he pretty much always dispenses instant wounds against any undead in base contact. *'''[[Baron Odo d'Outremer|Odo d'Outremer and Suliman the Saracen]]:''' 220pts. If you get Odo, you can get Suliman, and they act as a team. They can be attached to a unit. Why would you want them? Odo's Morning Star of Fracasse - he gets +2 S on the first round of combat, and for every hit in close combat in the first round, roll a d6. For each 4+, destroy a magic weapon. His Gauntlet of the Duel forces those he challenges to fight. With a basic WS of 6, he can be a good magic hunting unit for 135 points. Suliman is a toss-up - 85 points for what's basically a Paladin with +1 I and causing Fear on the charge. *'''[[Tristran le Troubadour|Tristan the Troubadour and Jules the Jongleur]]:''' 175pts. Hard to kill Knight and Bard. Decent gimmick unit. Fortunately, the two of them can split up after deployment, allowing you to throw the bard to act with an annoying band of peasants while Tristan's songs bolster his own band. *'''[[Betrand the Brigand]]:''' 140pts. Basically, Robin Hood, Bretonnian style. Comes with 2 additional models, Hugo le Petit (Little John) and Gui le Gross (Friar Tuck), and the option to attach a unit of Herrimaults for BS4 at 10 pts a model. *'''[[[Alberic of Bordeleaux]]:''' 175/199/360 pts. The knight with Trident of Manann. He got rules because he was playable in [[total war]]. A cheap support lord, rerolling 1's to hit and trident that summons a 2d6 S3 bound spell tidal wave. *'''[[Roland le Marechal|Roland the Marshal]]:''' 145pts. Paladin Support hero, in addition to his Virtue of Stoicism(gives unit lizardman coldblooded), he gives 12" +1ld to rally test, he counts as a musician, and has a horn that turns off all flying rules for the enemy for a turn. Ok at the role of keeping knights in the fight, presents form run of the field, and shutdown flying units. *'''[[The Knight of the Perilous Lance]]:''' 140pts. Nameless Paladin with +1 WS&I, that's all about his lance, Virtue of the Joust(reroll lance hits) with a lance that ignores armor on the charge, plus has a parry(6+) save. Makes for a Strong shock-assault duelist (''it's like Jousting''). *'''[[Jasperre le Beau|Jasperre the Fair]], Slayer of Malgrimace:''' 180pts. Paladin on Pegasus that focuses on monster slaying. Has Virtue of Audacity (so rerolling hit and wound rolls against big things), the lance that lets him Deal 3 S7 Multiple Wounds (D3) attacks that, and when fighting a monster, if you add up wounds inflicted + 6D, if you get 6+, the monster instantly dies. Also well protected with a boosted 5++ Blessing of the Lady, Fire immunity, and -D3 attacks from monsters (exploding rider). *'''[[Reynard le Chasseur|Reynard the Hunter]]:''' 125pts. Paladin, who loves hunting, comes with two hounds and a bird range attack(like Wood-elves). Gives Mounted Yeomen he is with The Knight’s Vow, and his lance ignores Natural armour saves and prevents them from attacking if he wounds them first(if he beats them in initiative).
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