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====Adeptus Mechanicus==== The machine worshipers are quite a flexible army, especially since 9th edition gave them the units they required to increase their mobility, something they lacked in previous editions. The Mechanicus are a very balanced army, but with a tendency to be very relient on powerful gunlines that combine both high volume shooting and heavier guns with high damage output per shot. The fact many admech characters have an invulnerable save and can heal vehicles and other units is great to increase their staying power, and the addition of fast and cheap units can make very competitive lists. The drawback of all this is the fact their units are very specialized: they are either slow heavy units with powerful and long shooting or fast light units that won't be able to resist melee. Focusing on shooting will make admech lists become static within their deployment zone, and more dinamic lists can be quite badly mauled if pittied against hard-hitting melee or defensive lists. Combining this two styles can be a problem, but the admech has enough unit variery to make up for that. '''Popular units''': {|class="wikitable" !Unit !Good for !Countered with |- |Skitarii Rangers/Vanguards |cheap GEQ with decent rate of fire, access to the transuranic arquebus |high volume shooting, melee attacks, morale modifiers |- |Kataphron Battle Servitors |heavy infantry with high rate of fire, great plasma spam, multiple wounds |high volume shooting, multi-wound attacks, melee attacks, morale modifiers |- |Fulgurite Electropriests |very good combination of invulnerable save and FNP, can convert its attacks into mortal wounds |range attacks, high volume shooting, morale modifiers |- |Skitarii Seberys |fast cavalry |multi-wound shooting, mortal wounds, charge nullifiers |- |Sydonian Dragoons |melee walkers, difficult to shoot at |high volume shooting, multi-wound shooting |- |Castellan Robots |incredible rate of fire, invulnerable saves against ranged attacks |multi-wound attacks, deep strike melee, |- |Skorpious Disintegrator |fast moving artillery, access to a lot of firepower |attacks in close range, horde charges, multi-wound shooting |- |}
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