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Warhammer 40,000/8th Edition Tactics/Imperial Guard
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====Super Heavy Aces==== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> These can be given to any {{W40Kkeyword|Vehicle}} unit with the {{W40Kkeyword|Titanic}} keywords. This includes Forge World Lords of War, such as the Macharius and Crassus... even the Marauder variants technically can take one, but none of the traits are any good on Marauders for reasons that are obvious once you look at them. <div class="mw-collapsible-content"> *'''Hull Down Deployment:''' Receives the benefit of cover until the first time the tank moves. Now THIS is cheese, man. Stacks with Psychic Barrier, and so long as your opponent doesn't have the ability to ignore cover, enjoy your 1+ save. *'''Inspiring Might:''' Roll 2 dice and choose the result for morale for any friendly Guard infantry within 12". While Baneblade-class vehicles don't care as much about getting into close combat as other vehicles do, you should still be protecting them from deepstriking thunder hammers and rock saws with a screen, and this will help them stick around longer, or support your infantry advance if you're making a brawler tank. *'''Steadfast Leviathan''': The user can benefit from a Regimental Doctrine even if they're in a Super-heavy Auxiliary Detachment. A small price to pay for the points savings involved. This is cheese, man. Nice way of making that Baneblade you snuck into a 750 or 1000 point list more effective without having to pay a 3 HQ tax. Note that this doesn't grant the {{W40Kkeyword|Regiment}} keyword and does not allow a unit without it to benefit (looking at you, Marauder). </div></div>
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