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=====Haemonculus Covens===== *'''Prophets of Flesh - Connoisseurs of Pain''': Urien's cronies. Insensible to Pain gets bumped up to 4++. *'''Dark Creed - Distillers of Fear''': Obligatory Leadership bomb. Enemies get -1 to their LD for every Unit of Dark Creed in 6". Capped at -3, but can stack with other leadership bomb abilities. *'''Coven of Twelve - Butchers of Flesh''': All Melee weapons get an additional -1 AP. Doesn't apply to Artefacts. ======Custom====== Unless otherwise noted, pick any two. *'''Artists of the Flesh''': Prevents you from taking a second option. -1 damage from all enemy weapons, to a minimum of 1; applies to the weapon's characteristic for the entirety of the attack, in case that comes up. *'''Dark Harvest''': After charging, select one enemy unit within 1" for each model in the unit that charged, and roll a die; on a 5+ the targeted unit takes a mortal wound. *'''Dark Technomancers''': When the unit shoots, you can choose to enhance any or all of their ranged weapons. Such weapons gain +1 to wound and +1 damage, but if an enhanced weapon rolls any unmodified 1s to wound (after re-rolls), the model carrying it suffers a mortal wound (note that the bearer suffers 1 mortal wound even if it rolls multiple 1s). **This is ''absurdly'' good; while it has terrible synergy with an ossefactor (or the ossefactor's strictly worse cousin, the stringer pistol), its synergy with liquifier guns is ''incredible'', and it's fundamentally good with hexrifles and just about everything you can put on a Talos, Cronos, or Venom - for a Raider, take a Disintegration Cannon over a Dark Lance, and make sure to grab the Phantasm Grenade Launcher. <strike>Its most synergistic partner is Experimental Creations - for example, a dual splinter cannon Talos shooting a T5 ''vehicle'', like a Land Speeder, can combine both rules to wound on 4+.</strike>''. After 26.11.19 faq, only melee weapons take the benefit from Experimental Creations'' *'''Experimental Creations''': All models gain +1S. Additionally, Poisoned Melee Weapons get +1 to wound if the target has a lower Toughness than the user. *'''Hungry for Flesh''': +1 to charge rolls. *'''Master of Mutagens''': When resolving an attack with a poison weapon against a non-{{W40kKeyword|vehicle}} ''and'' non-{{W40kKeyword|titanic}} unit, an unmodified hit roll of 6 automatically hits and automatically wounds. Does not apply to artefacts of cruelty. *'''Mass Torturers''': When the Torturer's Craft Stratagem is used, it costs 1 CP instead of 2. *'''Obsessive Collectors''': When an enemy unit is destroyed by a melee weapon wielded by a model in a unit with this obsession, you can select one model in the unit that did the deed to regain d3 lost wounds. If the unit was a unit of wracks, you can restore d3 destroyed models to the unit.
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