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Warhammer 40,000/10th Edition Tactics/Leagues of Votann
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===Special Weapons=== *'''Volkanite Disintegrator:''' [DEVASTATING WOUNDS] 18" A3 S5 AP0 D1. An option for both your Kahl and your Einhyr Hearthguard. Different to last edition in that the mortal wounds happen on a wound roll of 6, rather than a hit roll of 6. *'''EtaCarn Plasma Gun:''' 24" A1 S8 AP-3 D2. Always supercharged plasma without ''Hazardous'', found on your Einhyr Hearthguard. The low shot count is underwhelming, but with several ways to get ''Sustained Hits'' buffs, it might be a more competitive option. *'''EtaCarn Plasma Beamer:''' [SUSTAINED HITS D3] 18" A1 S8 AP-3 D2. An option for your Hearthkyn. Super swingy, and the general lack of rerolls means you won't score that trickshot terribly often. *'''HYLas Auto Rifle:''' [ASSAULT] [RAPID FIRE 3] 24" A3 S6 AP-1 D1. A super multilaser in a man-portable package. Unfortunately, none of your other guns have ''Assault'' so you can't fire this with anything else if you choose to run. *'''HYLas Rotary Cannon:''' [HEAVY] [SUSTAINED HITS 1] 24" A6 S6 AP-1 D1. The [[MOAR DAKKA|more dakka]] version of the above. A very competitive pick for a squad that's sitting on the backfield. *'''L7 Missile Launcher:''' [BLAST] 24" Ad6 AP0 S1 '''''OR''''' 24" A1 S9 AP-2 Dd6. Still the jack of all trades, still the master of none. There are better options for your Hearthkyn to take. Comes as a sidearm with the Sagitaur Missile Launcher. *'''Magna-Rail Rifle:''' [HEAVY] [DEVASTATING WOUNDS] [[bullshit|18"]] A1 S12 AP-4 Dd3+3. Nerfed into the ground, and yet still one of the better weapons. No rerolls for your army really hurts the usability of this weapon. *'''Mole Grenade Launcher:''' [BLAST] [INDIRECT FIRE] 24" Ad6 S5 AP-1 D1. An optional gun for your Beserks. Now that it's free, taking this gives your angry, shirtless lads a tiny bit of versatility. *'''Graviton Rifle:''' [ANTI-VEHICLE 2+] 18" A3 S5 AP-1 D3. Your Iron-Master's main piece and a decently scary gun for weakened tanks.
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