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Warhammer 40,000/10th Edition Tactics/Death Guard
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====Leader (Blightlord and Deathshroud Terminators)==== *'''Death Guard Chaos Lord in Terminator Armour:''' Provides his Blightlords or Deathshrouds with re-rolling 1s to hit, which particularly worthless on Deathshrouds - Lords of Contagion do that strictly better. *'''Death Guard Sorcerer in Terminator Armour:''' On top of his Curse of the Leper power, which risks ''[Hazardous]'' for more hits and extra AP, he has a traditional psychic power which makes any incoming attacks reduce their damage by 1 - which at least saves you the need to spend on Disgustingly Resilient some of the time. **He's surprisingly a good bit more combat-oriented than any other sorcerer, as he can swap out his armaments as if he were a Chaos Lord and all of them have some edge over the force weapon he starts with. That said, those weapons can't benefit from his single-use ability to add +2 to the Strength and Damage of his psychic weapons, but you're more likely than not just going to slap this onto the Curse of the Leper. *'''Lord of Contagion:''' Gives his Blightlords/Deathshrouds re-rolls to hit in melee, which is of note on Deathshrouds due to their being WS2+ with ''[Lethal Hits]'', meaning you'll often want to re-roll successful hits to fish for crits. *'''Lord of Virulence:''' Now better at his job at being master of ordnance. He gives his Blightlord/Deathshroud terminator buddies re-rolls to wound with ranged attacks, which is particularly incredible on Blightlord Combi-weapons and Reaper Autocannons. He also acts as a spotter, giving ''[Blast]'' weapons from your army +1 to hit and ignores cover against units he can see.
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