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Warhammer 40,000/10th Edition Tactics/Chaos Daemons
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====Characters==== *'''Daemon Prince:''' While beefed at T10 W10 with a 2+/4++ save with a one-use 3++, they can no longer hide behind the other daemons - instead, those daemons instead want to be within 6" to get ''Stealth''. Their Hellforged Weapons is pretty much an amalgamation of their old sword, axe and claws with a split profile, though their Strike only sees them able to take on other smaller monsters and tanks while their swipes make them only somewhat able to handle MEQs while their Infernal Cannon lets them shoot something. **Of course, each god gives a bit of a boost on the prince. Khorne provides a hefty boost to the Strength of the melee weapons, Tzeentch only boosts the number of shots the cannon makes, Nurgle adds extra Toughness and Slaanesh adds to the Movement. What you don't get from any of this is any psychic power whatsoever. =====Epic Heroes===== *'''Be'lakor:''' Considerably beefed up with T10 W18 while still benefiting from both a 4+/4++ save (meaning last edition's variable saves are dead) and Stealth. On top of that, he's also a mobile emitter of the Shadow of Chaos, letting him assist any allies within 6" of him...and that's on top of his Shadow Master auras in that same range, which lets him pick one psychic power each turn (Enemies can only attack allies in the bubble when they're within 18", any enemies inside the bubble below their starting strength must take Battleshock tests, or friendly units can re-roll Battleshock or Leadership checks). **His Blade of Shadows remains just as versatile, with the sweep profile giving 14 S8 AP-3 attacks to carve mobs while Strike gives 6 S14 AP-4 D1+d6 with ''Lethal Hits'' so you can more easily carve apart enemy monsters and tanks. This is supplemented by a new ranged psychic weapon that gives him a cover-negating barrage of S5 AP-2 ''Devastating Wounds'' shots or an even bigger barrage of S6 AP-3 shots with ''Devastating Wounds'' and ''Hazardous''.
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