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===Total War: Three Kingdoms=== The latest Total War game takes place in the infamous Three Kingdoms period in China, as well as the second Total war series that sets in Asia ( Shogun series being the first for sets in ancient-16th Japan). The initial reaction to this game's sudden teaser was so popular that it made even [[heresy|the Total War: Warhammer fans to forget about the upcoming Tomb Kings expansions for Total War: Warhammer 2]]. <s>Sorry Settra.</s> <span style='color:gold;font-size:100%'>SETTRA IS NOT TO BE IGNORED!! SETTRA. DEMANDS. ATTENTION!!</span>. Turns out there will be a dueling system for lords to shank each other in melee without being interrupted. Losing the duel incurs penalties while winning grants advantages. The gameplay is also character focused, where the player gets to control many special characters at once with many units serving under each of them. All of these characters have personality traits, moods and stuff like that which makes them compatible/incompatible with others in your court - so the Ambitious Vanguard may end up hating the Humble Strategist you put him with. Another cool new feature is revamping the spying system; instead of generic agents being sent to investigate enemy armies and cities, your own characters can potentially be spies. Even better, if you discover a spy, you can potentially turn them into a double agent to feed false information to the enemy. Interestingly, the game will offer two different modes; one thatβs based more on the historical text of the period which is called "Records of the Three Kingdoms" which is generally regarded to be accurate, and one based on the book "Romance of the Three Kingdoms". The modes are unsurprisingly called ''"Records"'' and ''"Romance"''. One of the differences is that in Romance mode, unlike in Records mode, your lords will be able to have three powerful abilities and wipe the floor with any mooks who come after them (We are looking at you, Lu Bu), much like how it works in Total War: Warhammer. To the [[Rage]] of many fellows knowledgeable about the Three Kingdoms' period; the simulated naval battles are not going to be a mechanic within the game. Funnily enough, this game also comes with a Day 1 DLC for the Yellow Turban Rebellion faction (You know, that mook faction you always gets to fight first in every Dynasty Warriors game?) like when Total War: Warhammer was released with their Warriors of Chaos DLC but without even the fig leaf of an excuse of the Chaos Warriors needing different animation models and rigs compared to other factions. As usual, CA has already receiving backlash in the form of dislikes on its release trailer just like the Chaos DLC. Will CA ever learn? [https://twitter.com/totalwar/status/1082681118711865346 As of 2019 January, CA has tweeted that the development of Three Kingdoms will delay the Skaven vs. Lizardmen DLC Lord Pack until after Three Kingdoms release.] The news angered many Warhammer fans, especially the Skaven player base since their faction's win-rate is so low that they can't win without their new ratling guns and jezzail toys. But the Lizardmen player base suffered the worst for not having any new content releases (even a legendary lord like Tretch) since the games release... which eventually turned to joy, and mockery of the historical fanbase, as CA eventually delayed Three Kingdoms and announced the DLC Lord Pack in question would be coming before it after all. Keep in mind this does not mean the fantasy DLC will be coming sooner as its release date or announcement date remain unchanged. It however gave the fantasyfag an advantage in their usual shitposting contest against the historyfag on [[Board-tans/vg|/vg/]]'s /twg/ (total war general) thread. [[fail|In short, both games were delayed]]. Remember when we said above that Total War community isn't as united as it once was? This is what it's like now. Regardless of these controversies, the games actual release was a resounding success with Three Kingdoms being both the most pre-ordered and the fastest selling game in the franchise. While the multiplayer is (currently) a broken mess, the campaign has received massive praise by the community, particularly fact that it is much more heavy on politics, forming alliance etc, as simply conquering everything singlehandedly really isn't as simple as it is in most other games in the series. Some fans though, particularly fantasy-fans who for some reason decided to try out a historical game, [[skub|criticized]] the battles because all the units are just way too similar to each other, even though that's to be expected when the game is set exclusively in a single country. A new campaign DLC known as the '''Eight Princes''' which takes place 100 years after the three kingdom period in Jin dynasty, where the Sima clan now ruled China but had to deal with [[Horus Heresy|the tantrum and power struggles of its eight shitty spoiled brat of a princes]], which were stirred in conflict by the historically world [[Chaos God|ugliest and evilest of all empress: Jia Nanfeng]]. As expected, the DLC was not well received due to the unpopular demand for a mini-campaign with the addition to no new units and animations added to the game. A prequel DLC known as the '''Mandate of Heaven''' was announced. The new campaign takes place few years before the Three Kingdom period where Han Dynasty is barely holding on and Yellow Turban Rebellion is in its full swing. In this DLC, there are two major factions. There's the Han faction, AKA the Imperial Court lead by the Emprah of Han: Liu Han where you must fix your court by removing [[High Lords of Terra|corrupt asshole bureaucrats]] from your court, managing your lands and killing traitor scums with your [[Adeptus Custodes|superior imperial armies]] led by your wife queen's half brother He Jin ([[Emperor|since the Emperor can't leave the Imperial Palace]]). For the Experienced Total War players, this faction would remind them the clusterfuck known as the Western Roman campaign from Total War: Attila where the players had to deal with bureaucrats corruptions, Hunnic invasions while managing a bunch of fucking settlements thrown to your face at the start of the game, which are either being raid by the barbarian hordes, or in the process of rebellion. You can also play as the Yellow Turbans, lead by none other than Zhang Jue and his two other brothers Zhang Liang and Zhang Bao where you had setup a nifty base of operation up north of the yellow river where you are planning to [[Horus|overthrown the false emperor]] and return China to the [[Chaos Gods|heaven]] once more. You can also play as memorable heroes from three kingdoms back when they haven't made themselves heroes such as Cao Cao, Liu Bei, Sun Jian and Dong Zhuo (who is quite thin and handsome looking in this version). Another new DLC called '''A World Betrayed''' was released. It adds a fuck load of new units, unique units, factions, mechanics and most importantly: [[awesome|making Lu Bu playable as a standalone faction]]. One of these unique units is called Camp Crushers, [[berserk|a powerful infantry unit that wields giant two-handed double edge sword, capable of cleaving infantries like butters and negate calvary charge]], and it is recruitable only by Lu Bu, truly a unit worthy for the greatest warrior in its era. A new expansion called '''The Furious Wild''' was revealed. This DLC introduced a new unique faction known as the Nanman, a whole 19 of them now populating the empty south west part of the map. Unlike the factions introduced up to this point, these savage boyz brings wild animals such as war elephant and tigers to the battlefield (also making three kingdom one of the historic games with monster Cavalries). Units with unorthodox weaponry such as [[lizardmen|poison dart blow piper]] and flaming axe wielder are also unqiue to the Nanman factions, with many accusing CA of making the faction [[skub|"too fantasy"]]. Interestingly, the faction leader Meng Huo wasn't like the fat giant slab like he was depicted in many other media, but a men with red facial hair that duel wields blade, which makes him looking a lot like a certain [[Wulfrik the Wanderer|god appointed eternal challenger]]. What's more is when combining the aforementioned war elephants and traits for being barbarians, this game might've just got themselves a Norsca (or Southca) faction with more leaning towards the Lizardmen faction (note the key stone tech tree they've stolen from the old one) from [[Total War: WARHAMMER]]. The DLC "'''Fates Divided'''" will feature tons of free content (units, lords, playable lords and starting positions, mechanics rework, etc) as well as paid content. However, it mostly fixated its theme on the conflict between Cao Cao and Yuan Shao. An interesting note about these two lord's mechanic rework is how their new mechanics are straight "borrowed" from Total War: WARHAMMER, but specifically from the Skaven faction. Cao Cao will be able to use a mechanic called scheme to manipulated his opponent's army, lord or settlements, much like [[Deathmaster Snikch|Snikch]]'s mechanic. For Yuan Shao, he will be able to improving his infantry's stats just like [[Throt the Unclean|Throt]] and [[Ikit Claw|Ikit]]'s mechanic. Due to their changes, the entire DLC can be summarized as a Skaven civil war sets in Cathay. YES. YES. Tragically on May 27, CA released a surprise announcement to "moving on" from Total War: Three Kingdom. In other words, there will be no more patches or DLC, which means there will forever be a [[Rage|massive hole in the timeline where a DLC for the Battle of Red Cliffs should have been]]. They are however working on a new game, based on the Romance of the Three Kingdoms novel (but is not related to the first 3K game). Such sour news pisses off 3K players (as well as those who paid all those DLC) to no end, which made them review bombing the shit out of it on Steam, as well as Total War Warhammer II to a lesser extent, which coupled with threats to review bomb game 3 re-ignited a lot of flame-wars and discussion of "Fantasy" and "Historical" factionalism in the fandom. But hey, at least the soundtrack is free now?
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