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===Divine Magic=== Mortals who have great faith, the favor of a god or fey, or are simply cloudcuckoolanders can use Divine Magic. The source of this magic is the Astral Sea, the home of the gods and fey, the location of the afterlife, and the source of all magical power. Divine magic is also known as Dream Magic, because when godtouched mortals dream, they are actually experiencing a pocket of the Astral Sea. Divine magic is fueled by a mana point system (that is recharged when mortals dream or meditate) and the power of the spells can be augmented through varying casting methods. Divine magic has few rules save for the categories of spells, and each divine caster creates their own spells to suit their character. The methods of casting vary widely from region to region, from chanting, to using cards and magic circles, to dancing, to wearing masks, or to the truly ridiculous, like making silly faces or eating "sacred" fruit. Divine magic is a magic that works if you subconsciously believe it does, and conversely, if you subconsciously believe it will not work, it will not. The culturally varied rituals involved in casting divine magic are not themselves magical, but the subconscious belief that these rituals are necessary is enough to make them so. What makes differing casting methods similar, however, is that they all involve some form of creative self-expression, which is required for a divine spell to be cast.
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