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===Special=== '''Shadow Riders''' 175pts for 5 + 20ppm, becoming Core in a unit of 8+ models. Your misdirection annoyance cavalry. They can be given repeater crossbow so they can full-power shooting from stupid angles but eat into your Raider allowance. '''Warlock Acolytes''' 210pts for 5 + 40ppm. Small units of fast cavalry wizard conclave with great support spells, and a protective Aegis. You can run them to buff/hex other units and support the rest of your army, or switch to attack mode by placing some agents and hexes to boost up their defense and Strength. '''Dread Knights''' 285pts for 5 + 35ppm. Each base is essentially better stats than 3 Judicators. They are expensive but will make their points back with their nutty amount of attacks and maneuverable unit size. '''Obsidian Guard''' 220pts for 10 + 22ppm. Elite anvils, being Heavy Armour and a Def and Off of 6 that's normally only seen on characters. Two attacks a model and halberds make them scary. They will be hitting most other units on 2+ and str 4 will help them grind through other units. They even anchor your forces more by having a rule forcing nearby units to re-roll Panic checks, freeing up your Battle Standard Bearer to be with somewhere else or spend points on something else. '''Judicators''' 200pts for 10 + 22ppm. Pretty buff elves with Hatred and having a ridiculous amount of bonuses to wound and AP despite still hitting at normal elf initiative. Overkill on lesser core units but murders elite small units that think their high armor and Res will save them. '''Harpies''' 160pts for 8 + 10ppm. Dirt cheap and fast, defenseless, and insignificant. Don't expect them to do much, but make great meatshields by being in inconvenient positions to charge your opponent. '''Gorgons''' 160pts for 1 + 100ppm. A single or 3 model unit with a good amount of attacks, very fast, and will not break in combat. Effective at dealing damage especially to Standard and Large with their Petrifying Stare circumventing a lot of their defense. Give them Paired Weapons or halberds to make the most of their attacks and watch out for supernal, if combat doesn't go their way they will crumble. '''Thunder Pack''' 280pts for 3 + 65ppm. Tamers riding Rinos. Only as fast as Ogres but have light troops for high maneuverability despite being lumber battering rams that would terror rout or leave impact markets on whatever they charge. As if you wanted that small Dread Knight unit to be as cheap as possible but inflict maximum damage. '''Raptor Chariot''' 200pts. Cheaper than a unit of dread knights but gets you essentially two dread knights with impact hits. A handy unit and certainly a strong choice, but it will be out on its own soaking up a lot of shots. '''Divine Altar - Crucible of Slaughter''' 300pts. War Platform that can join a Scoring Infantry unit. gives a -1 Res to enemies in base contact, softening them up for your low Str elves, or even your Burly elves. '''Divine Altar - Effigy of Dread''' 200pts. an Immovable Scenery Piece and offers a lot of benefits. Channel (3), your guys in 18" get Fear, enemies can't use Rally Around the Flag for Fear Tests and you can discard veil tokens to increase the range.
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