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==Magic Items== ===Weapon Enchantments=== '''Hawthorne Curse''' 60pts. Hand weapon Models without Ambush. Only gives your model a lance and lets them pretend to be a bolt thrower. The best-ranged option you have as beast herds, never leave home without it. '''Ancestral Carvings''' 50pts. Soothsayer only, +2 Str, AP, attacks, and gains distracting. If you want your wizard to run touchdowns, this is the way to go. can be taken 3 times per army. '''Fatal Folly''' 35pts. Beast Axe only. Close combat attacks allocated against the bearer that roll a 1 to-hit immediately provoke an attack from the bearer. '''Twin Hungers''' 30pts. paired weapons only, adds lethal strike, and whenever a 6 to-wound roll successfully causes a wound the bearer regains 1 hp (max 1 per round). ===Armor Enchantments=== '''Aaghor's Affliction''' 100pts. Light armour only. The bearer gains +1 resilience and Fortitude (4+), but automatically fails all armor saves. '''Trickster's Cunning''' 60pts. Light armour only. Successful to-wound rolls against the wearer must be rerolled. '''Wild Form''' 30pts. at the start of each melee phase, choose one: +1 str/ap, -1 res OR -1 str/ap, +1 res. Effects last until the end of the melee phase. Lets you have Res 6 or monster killing boost. '''Obscuring Fog''' 20pts. shield only. Enemy units in base contact suffer -1 agility. It is only occasionally useful. ===Banner Enchantments=== '''Banner of the Wild Herd''' 60pts. max 3 per army. one use only, only one may be used for each round of combat. When used all mongrels and wild horns in bearer's unit gain +1 to str and AP. ===Artefacts=== '''Dark Rain''' 80pts. for the first game turn your opponents shooting attacks suffer -2 to-hit (-1 if you went first). Useful if your running a low armour list, or just scared of Arrow Rain. '''Seed of the Dark Forest''' 70pts. place a forest before the game starts, friendly models within this forest gain +1 to cast augment and hex spells as well as (+1/+1) to the power level of totem spells. '''Pillager Icon''' 55pts. All friendly Razortusks and single model chariots within 12" of the bearer gain vanguard. '''Eye of Dominance''' 50pts. Attacks from Beasts, Cavalry, and Constructs can only hit the bearer on 6+. '''Inscribing Burin''' 33pts. While the bearer is within a forest, all friendly units within any forest gain magic resistance (2). '''Crown of Horns''' 25pts. The bearer, all models in its unit, and all units within its commanding presence automatically pass Primal Instinct tests. {{The-9th-Age}} [[Category: The 9th Age]] [[Category:The 9th Age/Tactics]]
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