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====United States of America==== {{topquote|I can no longer sit back and allow Communist infiltration, Communist indoctrination, Communist subversion and the international Communist conspiracy to sap and impurify all of our precious bodily fluids.|General Jack D. Ripper}} <u>Difficulty</u>: 1/5 (excellent for beginners!) They may not have shown up on time for the last two world wars, but they sure have brought some firepower into this one. The principal founder of NATO and its strongest military power, the United States moved immediately to bring its full strategic might to bear against the seemingly-endless masses charging west from behind the Iron Curtain. Three of the U.S.A.'s armed forces feature in this game, primarily their Army; the United States Army is one of the most technologically advanced forces on the Battlefield. An all-volunteer force, the average US Soldier is backed up by some of the most advanced weapon systems rumbling into war with them (including the first ever METUL BOX). Particularly the principal tank of the US forces in Europe, the M1 Abrams is arguably the most influential main battle tank of the 80s, influencing almost every other tank design in the Western world. ''Stripes'' covers most frontline combat units in the US Armed Forces, from an Amphibious Assault Unit to an Airborne Infantry Company. Their units may not be the best in the world, but you have so many options in your list that you should have a counter for anything your opponent brings up. This versatility makes them the only faction to rival the Soviets, matching their cost efficiency with incredibly flexible listbuilding. For players concerned with historical accuracy, remember to toss out the Yorks, RDF/LTs and the Hueys (except for Marine Airborne)! Defining Units: [[M1 Abrams]], [[M163 VADS]] ;Strengths *Most versatile faction in the game, with options to fill almost all roles. *Ideal for Armored and combined arms playstyles, with the flexibility to attack or defend. *Decently easy to learn, and is rather straightforward. *Ability to upgrade entire force to carry AT23 TOW2s *Capitalism ;Weaknesses *Second most expensive faction in-game. *Poor cost efficiency compared to other NATO equivalents. *The TOW tax quickly adds up. *Capitalism. *Can't point out the enemy on a map. The Breakdown: Infantry: Solid and cost-efficient. 4/5 Transports: The best 'free' transports in the game. 3/5 Tanks: All the flavors of M1s. 4/5 Anti-Tank: No longer cost efficient, but packing serious heat. 4/5 Recon: Decent Army options, Good Marine options. 3/5 Artillery: Decent, if expensive mortars. 3/5 Aircraft: Best helicopters, mediocre aircraft. 4/5 Anti-Air: Overpriced. Where's the air force?? 2/5 {{US Forces in Team Yankee}}
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