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====Fighter Archetype: Tkisk==== In the poorer barrios of the City, street gangs rule with intimidation and violence. When the roddun arrived, they brought with them many weapons including cunning and ruthlessness. But sometimes, to rule a City, you need muscle. For that, the roddun turn to the tkisk. The word means, “tooth and claw.” And that’s exactly how the tkisk fights. He can use weapons, and often does, but the deadliest weapon in a tkisk’s arsenal are his natural weapons. For a long while, human scholars thought roddun claws were poisonous, but after study, they came to the conclusion that a roddun’s claws carry many diseases. A single scratch causes red irritation, healing very slowly. It is not a debilitating infection, but inconvenient. A bite can do the same. Reign scholars have discovered that many humans have allergic reactions to roddun saliva, causing similar symptoms (inflammation, scratching, etc.) For the tkisk, this is doubly so. Their claws are so filled with bacteria, a single scratch infects a victim’s blood system immediately, causing confusion, delirium and vomiting. On the street, it is well known that if a roddun drops his weapons and bears his claws, it’s time to run. Requirements: Roddun Class Features The following are class features of the tkisk. Weapon and Armor Proficiency: The tkisk is not proficient with medium armor, heavy armor or shields. This ability modifies the weapon and armor proficiency class feature. Bleeding (Ex): At 5th level, whenever the tkisk scores a critical hit with his natural weapons, the target takes 1d6 points of bleed damage each round on their turn, in addition to the damage dealt by the critical hit. Bleed damage can be stopped by a DC 15 Heal skill check or through any magical healing. At 10th level and every five levels thereafter the bleed damage increases by 1d6. This ability modifies the armor training class feature. Tikikso (Ex): At 18th level, a tkisk can bite a single target and infect them with the tikikso disease. This immediately causes the target to become nauseated and then follows the all normal rules of diseases. He may do this once a day. This ability modifies the armor mastery class feature Weapon Mastery (Ex): The tkisk archer must choose a type of natural for his Weapon Mastery class feature. This ability modifies the weapon mastery class feature. Tikikso Tikikso is a potent blend of roddun saliva and blood. When it enters a non-roddun’s bloodstream, it attacks the nervous system, causing the target’s muscles to convulse violently and uncontrollably. The victim is helpless while under its effects, his muscles tightening and constricting. Finally, the victim’s entire body bends into a painful arch while every muscle spasms. The victim dies quickly thereafter. Type disease, injury; Save Fortitude DC = 10 + 1/2 the roddun’s level + the roddun’s Constitution modifier Frequency 1/day Effect 1d6 Str, Con and Dex damage (this damage cannot be healed while the creature is infected).
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