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====Species==== With all the other hubbub about the terminology of Race, it was a bit odd that Wizards, who spearheaded this whole PC movement of divesting from the idea of Race being an absolute identifier, still used the term (or maybe it isn't odd because we've seen how lazy they are). Instead, they're being renamed into Species. * '''Ardlings:''' Here on account to their utterly underwhelming reception in the first playtest. All of them now have proficiency in Perception and an innate divine cantrip, and now each subrace has special features that aren't spells (Climb speed and bonus unarmed damage, vestigial wings for Feather Fall and advantage on Athletics checks to jump, increased Dash speed, or water breathing, swim speed and Cold resistance). ** In exchange for this, they lost their flight and radiant resistance, making them even more like furries. * '''Dragonborn:''' Here on account of Wizards forgetting some other features Fizban's gave. Now Breath Weapon's damage scales differently (not necessarily better) and can be either line or cone without being trapped to either. On top of that, they can actually ''fly'' for ten minutes each day when they reach level 5 with spectral wings that appear to be made from the same energy as their breath weapon. * '''Goliath:''' The only new species in the list. Lost advantage on Athletics, but Wizards felt so addicted to Powerful Build that they forced it into advantage to escape Grappled. Goliaths also gain a special power based on their subrace of giant as well as the ability to effectively use Enlarge as an innate ability once per day after level 5.
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