Editing
Kings of War/Tactics/Forces of the Abyss
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Tactics== A friend and I both play the Abyss, and are both having good success with very different builds. His build focuses more on a hard hitting army that smashes into and through things, while I play the more maneuverable hit and run style force. The army can be anything from a gun line to a fast flying force, to anything in between. While the army has no actual war engines, the living war engine that is Chroneas gives an adequate secondary shooter that can put a significant hurt on enemy flyers. Flame Bearers with an effective range of 23 inches and pierce(1) make a nice defensive force, accompanied by an Efreet with 20 fireballs with an effective range of 19 inches, the mobile fire base does well in defending objectives, repelling invaders, and even has some survivability. For an elite combat force, Succubi regiments though technically fragile, have good survivability with ensnare and stealthy. They also hit amazingly hard at 25 attacks on Me 3+, especially when attended by a Temptress with Bane Chant. Abyssal Guard is also a nice elite unit, though it is limited by its Sp of 5. Give them the brew of haste so they can keep up side by side with the Succubi, and you have a strong, hitty mobile infantry force. The Abyssal Horsemen are one of the better heavy cavalry units in the game, with CS(1) and TC(1) they can hit fairly hard, especially at 18 attacks on a 3+. For meat shields, you have the options for Lower abyssals, which are decent infantry in their own right, Fleshlings, Larvae, and Imps. None of these units is going to win many combats, but they do soak up fire well, which is what you want your meat shields to do. [[Category:Kings of War/Tactics]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information