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===United States of America=== They may have shown up two years late, but once in the war the Americans brought with them one of the largest war industries ever heard of, and by 1945 fielded one of the largest and most powerful armed forces ever seen in history. Built around vehicle spam, heavy artillery, and a seemingly endless supply of bazookas. Technology like stabilizers, AOPs, and semiautomatic rifles make your troops great at maneuver warfare and help make up for generally average or poor hard stats. US artillery enjoys the ''time on target'' rule which forces rerolls on saves; going into the war the US Army was a bit of a one-trick pony, but that trick was focusing ALL their artillery in range to hit the same thing at the same time. In Midwar, the US has some of the most powerful technology, with some of the heaviest armed and armored medium tanks of the era, massive amounts of bazookas (which are waaay scarier in this era), and their always capable artillery. What's the tradeoff? You have some rather poor crew stats that limit your flexibility and give you discounts on your troops, so they are still relatively spammable, and your special rules still make your troops decently flexible despite that. Even though your options aren't huge, you have a tool for every job and the US represents a capable force. Late War depicts the Americans as a force to be reckoned with due to their probably the most powerful artillery in game, higher training, and insane list building flexibility. These capabilities help you overcome your glaring weaknesses: you don't have access to the level of armor and penetration that the Soviets, Germans, and British can bring in numbers. This doesn't mean that your units are much cheaper though: the top level M4 mediums are similar in price to Soviet heavies and SS panthers. This means that you have to play a bit smarter, using smoke, artillery, terrain, and your special rules and training to out maneuver and out think your freedom-hating adversaries. Played well, it's a beautiful sight to see, but you will be punished quite readily if you lose your luck or wits. {{US Forces in Flames of War}}
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