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===Keybearer=== The [[multiverse]] is a source of endless fascination to those who can understand the scope of it. The '''Keybearers''' are those whose love of exploration meant that their awareness of the [[plane]]s was a source of purest joy, promising them an infinity of realms to explore as they see fit. For the mightiest of these mystical travelers, soon, even the planes are not enough. Alien planets, alternate realities, even time itself can open up for the most determined Keybearer. This Epic Destiny is found in [[Dragon Magazine]] #372, in the article "Masters of the Planes", and is open to ''Any Character''. At 21st level, you gain the ''Portal Mastery'' feature, which lets you cast either Linked Portal or Planar Portal for free 1/day and lets you, 1/day, respond to being killed by healing to your bloodied value and teleporting to a permanent teleportation circle whose sigil sequence you have memorized on whichever plane you prefer. At 24th level, you gain the ''Traveler's Tricks'' feature, which lets you teleport 5 squares as a free action whenever you roll an 18+ on an attack roll. At 26th level, you gain the '''Reality Distortion''' Daily Utility power, which lets you spend a standard action to create a close burst 3 zone that lasts until the end of your next turn, but which can be sustained until the end of your next turn again with a standard action. This zone moves with you when you move, ensuring you remain at its center. While you remain in this zone, you gain an extra move action but any other creature that starts its turn within the zone must roll 1d6 to see what happens to it: #The target blinks out of existence until the start of its next turn. When it reappears, it returns to the space it left or the closest available space. #The target is dazed and immobilized until the start of its next turn. #The target is slowed and weakened until the start ofits next turn. #The target gains vulnerable 15 to all attacks until the start of its next turn. #The target grants combat advantage to all targets and takes a β5 penalty to all saving throws until the start of its next turn. #The target blinks out of existence until the start of its next turn. When it reappears, it returns to the space it left or the closest available space. At 30th level, you gain the ''Unfettered Passage'' feature, which grants you the Phasing trait; you ignore difficult terrain and can move through obstacles and other creatures, but must end your movement in an unoccupied space.
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