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=HQ= ==Terminator Honour Guard== Protectors of the Wake :''The chapter Honour Guard may be deployed if your army is led by either Lord Adjutant. This unit does not count against your HQ allowance.'' :0-1 :130pts :Chapter Champion: WS5 BS4 S4 T4 W1 I4 A3 Ld10 Sv2+ :Honour Guard:........WS4 BS4 S4 T4 W1 I4 A2 Ld10 Sv2+ :'''Unit Composition''': 1 Chapter Champion, 2 Honour Guards :'''Unit Type''': Infantry :'''Wargear''': Terminator Armour, Storm Bolter, Power Sword (Company Champion), Power Fist (Honour Guard) :'''Options''': *May include up to 2 additional Honour Guards - +40pts/model *One Honour Guard may choose one of the following options: :-replace his storm bolter with a heavy flamer - +5pts :-replace his storm bolter with an assault cannon - +30pts :-take a cyclone missile launcher - +30pts *Any model may replace their power fist with a chainfist: +5pts/model *Any model may replace their power fist and storm bolter with: :-A pair of lightning claws - Free :-A thunder hammer and storm shield - +10pts *The Chapter Champion may take digital weapons - +10pts *One Honour Guard may carry the chapter banner - +25pts :'''Dedicated Transports''': May select a Drop Pod or a Land Raider of any type as a dedicated transport. :'''Special Rules''': Among Equals, Honour or Death (Chapter Champion only), And They Shall Know No Fear, Combat Tactics ==Emperor's Nightmare Captain== :100 Points :WS6 BS5 S4 T4 W3 I5 A3 Ld10 Sv3+ :'''Unit Composition''': 1 Captain :'''Unit Type''': Infantry :'''Wargear''': Power armour, Chainsword, Bolt Pistol, Frag and krak grenades, Iron halo. :'''Options''': *Replace bolt pistol and/or chainsword with: :-a boltgun - free :-a storm bolter - +3pts :-a sniper rifle - +5pts :-a combi-flamer, -melta or -plasma - +10pts :-a storm shield, power sword, lightning claw or plasma pistol - +15pts :-a power fist - +25pts :-a relic blade - +30pts :-a thunder hammer - +30pts *Replace power armour with artificer armour - +15pts *Take melta bombs - +5pts *Take digital weapons - +10pts *Take hellfire rounds - +10pts *Take Signs of the Sleepless - +15pts *Take Prophetic Dreams - +15pts *Take a Dreamcatcher - +5pts *Take auxiliary grenade launcher - +15pts *Replace power armour, bolt pistol, chainsword, frag and krak grenades with Terminator armour with storm bolter and power sword - +40pts *Replace Terminator armour's storm bolter with: :-combi-flamer, -melta or -plasma - +5pts :-lightning claw - +10pts :-thunder hammer - +20pts :-heavy flamer - +5pts :-assault cannon - +30pts *Replace Terminator armour's power sword with: :-Lightning claw - +10pts :-Power fist or storm shield - +10pts :-Thunder hammer or chainfist - +15pts *Take a cyclone missile launcher - +30pts *If Terminator armour is not chosen, may have one of the following: :-Secundus upgrade (Gains Stealth, Darkfire Rounds, Infiltrate, Sniper Rifle becomes Heavy 2 Ap3) - +25pts :-Jump pack - +25pts :-Space Marine bike - +35pts :''Mounted Assault: If your army includes a Captain on Space Marine bike, Space Marine bike squads of at least five models may be taken as Troops choices.'' :'''Special Rules''': And They Shall Know No Fear, Combat Tactics, Independent Character ==Company Command Squad== ''You may take one Command Squad for every Space Marine Captain in your army (Including Captain Hector and Captain Nyseos). This unit does not count against your HQ allowance.'' :115pts :Company Champion: WS5 BS4 S4 T4 W1 I4 A2 Ld9 Sv3+ :Apothecary:..............WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv3+ :Veteran:...................WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv3+ :'''Unit Composition''': 4 Veterans, 1 Apothecary :'''Unit Type: Infantry''' :'''Wargear''': Power armour, Chainsword, Frag and krak grenades, Boltgun or bolt pistol, The Apothecary also has a narthecium. :'''Options''': *One Veteran may carry the Company Standard - +15pts *One Veteran may be upgraded to a Company Champion with a power weapon and combat shield - +15pts *The entire squad may ride Space Marine bikes - +90pts *If the accompanying Captain is Captain Nyseos or has the Secundus upgrade, the squad may come with Darkfire Rounds, Cluster Mines and 2 Demolition Charges - +20pts *Any Veteran may replace his chainsword and/or bolt pistol with: :-a storm bolter - +3pts :-a flamer or sniper rifle - +5pts :-a meltagun - +10pts :-a combi-flamer, -melta or -plasma - +15pts :-a plasma gun, power sword or lightning claw - +15pts :-a power fist - +25pts :-a thunder hammer - +30pts *Any Veteran may replace his bolt pistol with a plasma pistol - +15pts *Any Veteran may have the following: :-melta bombs - +5pts :-a storm shield - +15pts :'''Special Rules''': And They Shall Know No Fear, Combat Tactics :'''Dedicated Transports''': May select a Drop Pod, Rhino or a Razorback ==Emperor's Nightmare Librarian== :100pts :WS5 BS4 S4 T4 W2 I4 A2 Ld10 Sv3+ :'''Unit Composition''': 1 Librarian :'''Unit Type''': Infantry :'''Wargear''': Power armour, Boltgun or bolt pistol, Frag and krak grenades, Force weapon, Psychic hood :'''Special Rules''': And They Shall Know No Fear, Combat Tactics, Independent Character, Psyker :'''Psychic Powers''': A Librarian has any two of the following powers: :Smite, Force Dome, Living Nightmares, Quickening, Null Zone, The Avenger, Might of the Ancients, The Gaze of Infinity, Vortex of Doom, The Blackest Night. :'''Options''': Upgrade to a Dreamwalker (Epistolary) - +50pts *Replace boltgun with: :-a storm bolter - +3pts :-a combi-flamer, -melta or -plasma - +15pts :-a plasmapistol - +15pts *May replace power armour, boltgun, frag and krak grenades for terminator armour and: :-no additional weapon - +25pts :-a storm bolter - +30pts :-a combi-flamer, -melta or -plasma - +35pts :-a storm shield - +40pts *If terminator armour is not chosen, may have one of the following: :-Jump pack - +25pts :-Space Marine bike - +35pts :-Secundus Upgrade - +20pts (Gains Stealth, must take The Blackest Night psychic power) ==August Dreamwalker in Iron== :210pts :WS6 BS4 S6 F13 S12 R10 I4 A2(3) :'''Unit Composition''': 1 Librarian Dreadnought :'''Unit Type''': Vehicle (Walker) :'''Wargear''': Dreadnought close combat weapon with built in storm bolter, Force Weapon, Psychic Hood, Smoke Launchers, Ironclad assault launchers :'''Options''': *Replace Dreadnaught close combat weapon with: :-Assault Cannon - 10pts :-Plasma Cannon - 10pts :-Twin-linked Lascannon - +30pts :'''Dedicated Transport''': May select a Drop Pod :'''Psychic Powers''': An August Dreamwalker in Iron has any 2 of the following psychic powers: :Smite, Living Nightmares, Quickening, Null Zone, The Avenger, the Gaze of Infinity, Vortex of Doom, The Blackest Night :'''Special Rules''': Venerable, Psychic Pilot, Fire of Ages :'''Fire of Ages''': The August Dreamwalkers in Iron are mighty psykers of immense age. They may cast 2 psychic powers per turn. ==Emperor's Nightmare Chaplain== :100pts :WS5 BS4 S4 T4 W2 I4 A2 Ld10 Sv3+ :'''Unit Composition''': 1 Chaplain :'''Unit Type''': Infantry :'''Wargear''': Power armour, Boltgun or bolt pistol, Frag and krak grenade, Rosarius, Crozius Arcanum :'''Options''': *Replace boltgun with: :-a storm bolter - +3pts :-a combi-flamer, -melta or -plasma - +15pts :-a power fist - +15pts :-a plasma pistol - +15pts *Take melta bombs - +5pts *Take digital weapons - +10pts *Take Signs of the Sleepless - +15pts *Take Prophetic Dreams - +15pts *May replace power armour, boltgun, frag and krak grenades for terminator armour and: :-a storm bolter - +30pts :-a combi-flamer, -melta or -plasma - +35pts *If terminator armour is not chosen, may have one of the following: :-Jump pack - +25pts :-Space Marine bike - +35pts :'''Special Rules''': Combat Tactics, Independent Character, Differing ideals, Liturgies of Battle, Honour of the Chapter :'''Differing ideals''': A Chaplain can never join a unit with the Secundus Upgrade. ==Terminator Command Squad== :''A single Command Squad may be deployed in terminator armour if your army is led by a Captain, Librarian, or Chaplain wearing terminator armour This unit does not count against your HQ allowance.'' :0-1 :125pts :Company Champion: WS5 BS4 S4 T4 W1 I4 A2 Ld9 Sv2+ :Veteran:...................WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv2+ :'''Unit Composition''': 1 Company Champion, 2 Veterans :'''Unit Type''': Infantry :'''Wargear''': Terminator Armour, Storm Bolter, Power Sword (Company Champion), Power Fist (Veterans) :'''Options''': *May include up to 2 additional Veterans - +40pts/model *One Veteran may carry the Company Standard - +15pts *One Veteran may choose one of the following options: :-replace his storm bolter with a heavy flamer - +5pts :-replace his storm bolter with an assault cannon - +30pts :-take a cyclone missile launcher - +30pts *Any model may replace their power fist with a chainfist: +5pts/model *Any model may replace their power fist and storm bolter with: :-A pair of lightning claws - Free :-A thunder hammer and storm shield - +10pts :'''Dedicated Transports''': The Command Squad may select a Drop Pod or a Land Raider of any type as a dedicated transport. :'''Special Rules''': Among Equals, And They Shall Know No Fear, Combat Tactics ==Master of the Forge== ''Lord of the Armoury: If you include a Master of the Forge in your army, Dreadnoughts, Venerable Dreadnoughts and Ironclad Dreadnoughts may be taken as Heavy Support choices as well as Elites choices, and 1 Icelus Pattern Dreadnought may be taken as a Troops choice.'' :120pts :WS4 BS5 S4 T4 W2 I4 A2 Ld10 Sv2+ :'''Unit Composition''': 1 Master of the Forge :'''Unit Type''': Infantry :'''Wargear''': Artificer armour, Servo-harness, Boltgun or bolt pistol, Frag and krak grenades :'''Options''': *Replace servo-harness and boltgun with: :-Conversion beamer - +20pts *Replace Boltgun with: :-a storm bolter - +5pts :-a combi-flamer, -melta or -plasma - +10pts :-a plasma pistol - +15pts *Take Digital Weapons - +10pts *Take Melta Bombs - +5pts *Take Signs of the Sleepless - +15pts *Take Prophetic Blueprints - +20pts *Take either: :-a power sword - +15pts :-a thunder hammer - +30pts :'''Dedicated Transports''': If accompanied by a retinue of servitors, may select a Rhino or Razorback :'''Special Rules''': And They Shall Know No Fear, Combat Tactics, Independent character, Blessing of the Omnissiah, Bolster Defenses, Structural Knowledge :'''Prophetic Blueprints''' - Like a lot of the Chapter, a Master of the Forge may be visited by nebulous visions of the future. However, even in dreams these scions of the Omnissiah are far more mechanically and practically minded than their fellows, and retain a lot of knowledge on the weaknesses of enemy armour. At the beginning of the game roll a D6 for each enemy vehicle in the game, just as you would for Prophetic Dreams. On the roll of a 1 the Master of the Forge and any unit he is with have Tank Hunter against this vehicle, and the Master of the Forge counts his weapons as Master Crafted against it. :'''Structural Knowledge''': The Emperor's Nightmare Master of the Forge knows Dreadnoughts and their likenesses better than anybody outside the Adeptus Mechanicus. The Master of the Forge always hits walkers on a 4+ unless he would hit them on less. This includes planting grenades.
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