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=== Manses and Hearthstones === Solar Ordinance Linkup And Protection Facility (SOLARF) (Manse 5) A large, recently-awakened Solar War Manse on the eastern tip of the Blessed Isle, the original intent of this building was twofold in the First Age: The production of magitech devices in times of war, and a large fortress for housing troops. Made from solid stone and emblazoned with various iconographies of the Dawn caste, it is a large, sturdy building with adequate defenses against attackers. Traits: Workshop Manse, Magitech (3pt) The SOLARF contains all the necessary tools and facilities needed for and magitechnology, and counts as a Flawless Workshop for producing artifacts under the Craft (Magitech) skill, and grants a four-die bonus to repair devices made with that craft. Fortress (3pt) The SOLARF contains heavily-fortified doors and walls, fortifications for archers or gunners, and has near-impenetrable walls. It can sustain 125 levels of damage before suffering Power Failure. Central Control (2pt) Nested deep within the manse's core, the SOLARF has a central control room from which all functions can be operated, including its weaponry, artillery, and defenses. Integrated Essence Artillery (4pt) The SOLARF is equipped with two retractable Very Large Essence Cannons mounted into its upper walls. They must be operated and fired from the Central Control room. Self-Destruct Sequence (1pt) As a last resort, the central command of the SOLARF has a large, essence-sensitive ruby pad that the owner (and only the owner) can place his or her hand in and speak a confirmation password to self-destruct the manse. Theoretically, this results in a fairly-impressive explosion, and it may or may not be lethal to everyone inside after it goes off. Maintenance (3pt) Once active, the SOLARF is somewhat-inefficient in operation, must have all its functions recalibrated by a skilled magitechnician once per month, lest its defenses cease to function - or worse, the self-destruct mechanism goes awry. This may be an unfortunate side-effect of Forge's self-directed 'modifications' to the manse's configuration, such as the Glorious Infinite Carbonated Beverage Dispensers built into every room. Total: 12 Points in Powers, 3 Points in flaws The SOLARF produces two hearthstones: A Gem of Sorcery (3-dot, reduces the cost of one spell by ten motes once a day,) and a Jewel of the Lawgiver's Authority (2-dot, Reduces difficulty of all rolls to sway the beliefs or opinions by 2). The latter is used to fuel Forge's Fiery Solar Cannon, and the former is dedicated to keeping her Battle Carrier afloat (Unless it is currently grounded, in which case she keeps it in her Hearthstone Bracers.) Neither is functional in this state.
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