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Campaign:Acts of Villainy/Anja
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== Inventory == *'''Silken Armor (Artifact ββ):''' *'''Starmetal Perfected Kata Bracers (Artifact ββββ):''' Adds Essence to Accuracy, Damage and Defense when using a Form charm, and reduce costs of charms of that style by 2 motes. Can choose to deal lethal or bashing damage. *'''Skin-mount Amulet x2 (Artifact β each):''' Hearthstone sockets that add extra peripheral Essence. *'''Devil Hand System (Artifact βββββ βββββ Sapience βββ total):''' Anja is obsessed with self-improvement. This has led her to replace parts of her own body with an important number of prosthetic enhancements, which she dubs the "Devil Hand System". It has the following components: **'''Custom Issue Battle Armor Subsystem (Artifact βββββ):''' Anja's skin and muscles have been reinforced with vitriol and weaved metal implants made with the five magic materials. Anja gains bonuses similar to those of a Hellforged Battle Armor, with a few differences. Additionally, when Anja's Viridian Legend Exoskeleton charm is active, ***'''Improved Neural Network:''' Anja gains a +2 bonus to Awareness. She can reflexively activate Essence sight for three motes per scene, which also allows her to see unmanifested spirits, ghosts, living beings, enchanted objects, demesnes and manses. ***'''Intramuscular Fibers:''' +2 dots to Strength for feats of strength, calculating jump distance and inflicting damage with attacks. ***'''Quadriceps Boosting Subsystem:''' Doubled movement rate; 10mph marching movement rate. ***'''Essence Distortion Field:''' +2 bonus to Stealth while moving or +3 while stationary, defending against Essence sight. ***'''Enhanced Healing:''' Anja heals one level of bashing damage every tick and one level of lethal damage every hour. ***'''Subdermal Armor''' While it mimics many of the properties of Hellforged Battle Armor, this subsystem isn't really a suit of plate mail. Accordingly, it has no Hardness score, but doesn't count as armor for the purpose of martial arts charms. ***'''Essence Shield:''' By spending four motes of Essence, Anja increases her DV by two against both melee and ranged attacks for one scene. ***'''Glory of Battle:''' Anja increases the value of any stunt bonus relating to flashy, destructive, or forceful actions by one. **'''Devil Arm (Artifact βββββ):''' Anja gains a +10 bonus to Strength to actions using the right arm. These dice count against the dice limit for Excellencies. ***'''Urge:''' Kill every Sidereal martial artist. ***'''Charms:''' ****'''Hurry Home:''' 5m, Simple, Instant. Return to Malfeas, to the main room of the Clock Tower. ****'''Sheathing the Material Form:''' 2m/2B+1L, Simple (Combo-Basic), One scene. For every 2 motes spent, increase lethal soak and hardness by 1 and bashing soak by 2. Can't spend more than (Essence x Valor). Works only against human (this includes Exalts). ****'''Loom Stride:''' 4m, Reflexive (Combo-OK), Instant. With a successful (Wits + Conviction) roll, replace a move action with a teleport of up to (Essence x Conviction) yards. Successes can be used to reestablish surprise. ****'''Meat of Broken Flesh:''' 1m, Supplemental (Combo-OK), Instant. If the attack deals damage, the target loses (Essence) motes, and Anja gains the same amount (half if the attack dealt bashing damage). Can't gain more than (Essence + Temperance) motes during one normal action. ****'''Spirit-Cutting:''' 2m, Supplemental (Combo-OK), Instant. The attack affects the immaterial. ****'''Principle of Motion:''' 5m 1wp, Simple (Speed 6 DV -2), Indefinite. Bank 10 actions for later use. === Manses and Hearthstones === Anja has a hearthstone amulet in each of her ankles. One of them socketed with a Gem of Perfect Mobility, which Anja uses to speed up her crafting. The other has a Gem of Adamant Skin, but its power is rerouted to Anja's armor subsystem and she gains no additional benefit from it. *'''The Clock Tower:''' A tall clock tower, this building is one of the highest points in Malfeas. Apart from having a giant, fully functional clock inside and a suitable residence for the Occult-inclined, it's programmed to broadcast a song at midnight once a week, letting demons in the neighborhood get a slight sense of the flow of time outside. Anja's First Age incarnation made the manse to suit her needs, and used to sing herself at the indicated times. She took enormous pride of being one of the few beings allowed to own a clock in Malfeas, and Anja is well aware of the privilege having the device is.
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