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Age of Sigmar/Tactics/Old/Destruction/Beastclaw Raiders
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==Battalions== ===From Battletome Beastclaw Raiders=== ; Jorlbad (1060pt. min.) : ''An Huskard on Stonehorn, 1-3 Stonehorn Beastriders and 2-4 Mournfang Packs.'' : Everyone can run and charge in the same turn, and every '''BEASTCLAW RAIDERS''' unit within 12" from the Huskard can reroll failed Battleshock tests. ; Eurlbad (1070pt. min.): ''An Huskard on Stonehorn, 1-3 Stonehorn Beastriders, and 2-4 Mournfang Packs.'' : Whenever you roll a Wound roll of 6 or more, for any of the models within the Eurlbad, you cause an additional Mortal Wound to the target unit. ::This is great because Mortal Wound output is always a good thing and can help you deal with harder to shift targets. Does work slightly better with Mournfang with Clubs (Cause of the extra Attack), but honestly, the Rend, Damage and reach on the Gargant Hacker still makes them the better choice in my own opinion. Additionally, your Huskard adds 1 Damage to all his Melee Weapons. ; Skal (330pt. min.): ''1-6 Icebrow Hunters and 2-10 units of Frost Sabres.'' : Any number of Frost Sabres can be placed in the reserves and can come along with Icebrow Hunters. ; Torrbad (1490pt. min.): ''An Huskard on Thundertusk, 3-9 Thundertusk Beastriders and 0-3 units of Icefall Yhetees.'' : Enemy units within 3" from any model in the formation can't retreat. Also, in your hero phase you can roll a dice for every enemy unit that is within 3" from any Thundertusk in the formation, adding 1 to the roll for every other Thundertusk that is within 3" for that unit. If you get a 6 that unit suffers a mortal wound, on a 7 it suffers D3 mortal wounds, on a 8+ it's D6 mortal wounds. ; Braggoth's Beast Hammer (1210pt. min.): ''A Frostlord on Stonehorn, 2 Mournfang Packs and 2 units of Gore-Gruntas.'' : Yes, a mixed allegiance battalion. The Frostlord (Braggoth) gets an extra wound, if a '''BEASTCLAW RAIDERS''' unit in the formation and an '''IRONJAWZ''' unit in the formation are within 6" of each other they both get +1 to hit rolls and once per battle every unit that charged in the current turn can pile in and attack again at the end of the combat phase. :*Note: Because of the ruling on battalion types and allegiances if you run this battalion your gore-gruntas count as beastclaw raiders ONLY FOR DETERMINING ALLEGIANCE. This means, assuming your only running this battalion, the two mournfangs WILL count as battleline and you can still take beastclaw raider allegiance abilities. However they don't count for things like spells or effects that can only target beastclaw raiders. ===From Icewind Assault box=== ; Icewind Assault (not legal in pitched battles): ''A Frostlord on Stonehorn, an Icebrow Hunter, a unit of Frost Sabres, a unit of Icefall Yhetees, a Mournfang Pack and a Thundertusk Beastrider.'' : Your opponent must re-roll hit rolls of 6 that target units from this battalion in the combat phase, and enemy units that have suffered unsaved wounds from units from this battalion suffer an additional mortal wound on a roll of a 6 at the end of combat. Note that the second ability only works on wounds dealt by the "beasts" in this battalion, and not the Hunter, or the Ogor riders.
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