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====Unit Attachments==== *'''Andrew Estermont - True Loyalist (1 pts):''' With "Incite" order and True Conviction he will keep a unit fighting at top efficiency to their final moments. As the First of the King's men he obviously pair very well with them, but re-rolls, Vicious, and full rank attacks make anything good. Can mitigate Sentinel's 4+ to hit. *'''Davos Seaworth - Onion Knight (1 pts):''' Like his Commander version, this Davos offers something that the army struggles with: healing potential. With the addition of granting low-rank re-rolls, he makes ranged units a beat (see Lightbringer entry) but can also just sit in a back-line Wardens unit throwing out wounds. Don't forget he can suffer 0 wounds to heal 1, giving him up to 6 free wounds on top of whatever you sacrifice. *'''Devan Seaworth - King’s Squire (1 pts):''' Davos’ senior surviving son is designed to help a unit alleviate some of the army’s movement problems with his order of “Reckless Heroism”. After declaring a charge, that unit can take d3 wounds to automatically assume a roll of a 6. In an army that is already self-sacrifice heavy, this can be costly but if you’re finding yourself up against an opponent who excels at cat and mouse tactics, Devan can come in handy. Not advised in an Axell/Andrew list as they already have guaranteed charges, nor if you're using Davos NCU as his order is probably better. *'''Red Priestess (1 pt):''' Oh, you. Coming in the R’hllor Faithful unit box, the Red Priestess is was an auto-include on your high morale units though now costs more to activate. When attacking, her unit may take a wound and a *panic* test, the enemy becomes vulnerable and panicked. Unlike War Cry (which doesn't cause wounds either directly or through panic), it triggers even if you fail, but losing 4 models can be game-changing. Consider her with Axell commander to throw 3 wounds at an enemy if you're in a R'hllor unit, or on Bastard Girls as they can trigger her twice (ranged and melee), not that the Girls really need her now their ranged attack causes Vulnerable. *'''Dragonstone Noble(1 pt):''' Sentinel. Give Hedge Knights counter charge? Definitely. Give Zhorse riders even more speed to hit flanks? Sure. Give Champions more speed? Probably not, but for 1 point it's a thought. Allows Neutral cavalry to really shine, even before you consider getting the counter charge off (which mobile cav have a better chance of).
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