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==== Playstyle ==== Overall the faction acts a lot like [[Dwarf]] infantry in most fantasy settings- painfully slow, but heavily armored, brave, and fairly hard hitting. Again, like Dwarves, their speed (or lack thereof) means they're vulnerable to being shot or outflanked, especially if whatever is hitting them can ignore/nerf their beefy armor. The generic Baratheon units all wield hammers, further adding to the Dwarf analogy, which usually grant them anti-armor bonuses. The army has a general "if you hit us, we'll hit you back harder" vibe, with units that auto-hit enemies who swing at them and miss, or units that get to charge for free when friendly units are attacked. Elite Stag Knight infantry takes no ill effects from suffering casualties, and actually gets more powerful as the battle goes on. The Baratheon Bros have access to one unit of cavalry, the Champions of the Stag, who are hilariously slow but also bear the heaviest armor in the game and hit like a ton of bricks. As mentioned above, Stannis's sub-faction gets access to cultist medium infantry units, fire archers that spread panic, King and Queens men who add more damage and tankiness respectively and enable a better card game for you. He also has access to Dragonstone Noble cavalry units (which basically consist of one [[ANGRY MARINE|angry knight]] on a horse) that are unusually hard to kill even by Baratheon standards and can hit way above their weight. Renly's sub-faction, on the other hand, has access to Tyrell infantry units that heal themselves simply by doing things. The elite Rose Knight infantry have a "rose effect" (because the House Tyrell symbol is a rose, duh) so that whenever they heal, they auto-wound whatever enemies they happen to be engaged with, Thron watch get crosbows and can retreat after fighting in melee, regaining wounds when they do so (retreating that is), the upcoming Highgarden Pikemen heal a wound each time they fight and get some pretty reliable charge damage, making for a more offensive alternative to Wardens and Knights of Highgarden are simply cheap lance cavalry. Their tactics cards are all about getting extra benefits from being in combat and such, and throwing out new attacks. The Stannis sub-faction's tactics tend to augment his units or nerf enemies (because he's a big jerk who nobody likes), and Renly tends to focus on healing his units (because he's the popular pretty-boy, and people want to fight for him).
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