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LAWBSTAR Armory
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=====Care Difficulty + Field modifiers - (Firearms+int)===== After a particularly rough time on the field, or a hard day's shooting, most firearms must be cleaned and prepared for the next day's action. When a firearm gets cleaned, the player subtracts firearms+int from Care difficulty trait plus any modifiers. If there are any leftover points in the trait, those get rolled, and successes are added to the malfunction roll (alpha). Example Modifiers: *indoor shelter, spare table: -1 *General garage shop: -2 *Professional Armory: -3 *Corrosive, Dirty ammunition: +1 *Dirt, Sand Infiltration, Immersion: +1-5 *Severe Heat, Cold: *Severe Weather: *Severe environment: *Durability damage: '''Bold text'''
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