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==A/SF-01 B-Wing Starfighter== [[File:B-Wing Art.jpg|thumb|200px|right]] Designed by Admiral Trapmaster himself(Or by a Mon Calamari with a fish mustache in the New Canon), B-Wings were built when the Rebels realized that their fighters are fucking awesome and their capital ships fucking suck. The resulting solution is a really difficult to fly super-bomber. Since its cockpit rotates, the pilots can pull off batshit insane maneuvers. You really want something dead when you first aim at it? This is your ship. It has as much firepower as an X-Wing and it's as durable as a Y-Wing though the shields and hull are equalized, meaning it is less susceptible to crits than the Y-Wing. For upgrades it can be given two cannons, a torpedo, and a sensor. *Be warned, it's slow on its own. *The B-wing really shines when given Advanced Sensors, with it the previously sluggish craft becomes surprisingly agile with a barrel roll and the ability to perform its actions BEFORE it moves. **Doing this lets you do Koiogran turns or Tallon rolls at very unexpected angles and positions, perfect for getting out of firing arcs while keeping the empire firmly in yours. *Considering how easily these things get stressed, the base pilot abilities aren't nearly as situational as they might sound. *''Hotshots and Aces'' gives the Stablized S-Foils configuration, which can be opened and closed for different functionality like the X-Wing, but only if it isn't critically damaged. **When S-Foils are open, after attacking, you can spend a target lock on the defender to make a bonus attack with a cannon that you haven't already used this turn. It also allows a barrel roll to link into a red target lock, allowing you to take full advantage of the stress-oriented abilities. FFG has stated that in spite of wording on cards and the rulebook, [[RAI|you can combine Fire-Control System and open S-Foils to attack, re-roll one die, then spend the target lock to perform the bonus attack]]. **When S-Foils are closed, barrel roll can link to a red evade and you get a red reload action. *''Phoenix Cell Squadron Pack'' has the B6 Blade Wing Prototype Title card, which adds a Gunner slot. Sabine is the best choice here, but Suppressive Gunner or Weapons Systems Officers can also be useful. <gallery> Image:B-Wing Mini.jpg Image:B-Wing Specs.jpg Image:B-Wing Pilot.jpg </gallery> ===Pilots=== *'''Blue Squadron Pilot:''' Base B-Wing. *'''Blade Squadron Veteran:''' Higher init, cost, and Talent slot. *'''Netrem Pollard:''' (''PCSP'') The commander of [[Squat|Dagger Squadron]] who first appeared in a module for the OG [[Star Wars RPG|Star Wars Roleplaying Game]]. I3, no Talent. When he barrel rolls, he can stress a range 0-1 friendly to rotate himself 180 degrees. Very fun to have with the other B-Wing aces. *'''Ten Numb:''' Can spend stress like focus tokens. [[Rip and tear]]. *'''Braylen Stramm:''' Cannibalized and upgraded Ibtisam's ability from 1E: Can reroll TWO dice when attacking/defending while stressed. *'''Gina Moonsong:''' (''H&A'') The highest initiative B-Wing pilot before Hera's debut. If she's stressed at the start of Engagement, she is forced to transfer a stress token to a range 0-2 friendly. Obviously intended to be flown alongside Braylen or Ten, or both. In a standard 200 point game you can comfortably fit all 3 into the same list and have enough points left over for upgrades. Such a list be a bit slow, but it have a lot of dakka. *'''Hera Syndulla:''' (''PCSP'') I6 B-Wing! In snub fighters, Hera serves as an ace squad leader. She can transfer a focus, evade, or lock token to a range 1-2 friendly that is attacking or defending. The great thing here is that Hera is usually shooting first, so if she ends up not needing whatever token she has for her attack, you can hold onto it until somebody else needs to use it.
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