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==== Squiggolossus ==== :''Yet another bizarre variant of Squig, these massive creatures develop diamond-hard hides, muscular bodies, multitudes of wickedly sharp spines and teeth, and even membranous wings. Rarely seen in any but the longest established Ork settlements, their precise role in the orkoid ecosystem remains a mystery. Nevertheless, Ork Bosses that want the status of having a massive squiggly-beast at their command β and the satisfaction of subduing it himself, rather than having it reared by one of the Runtherdz β can do little better than to conquer one of these behemoths. However, though they seem to enjoy crushing enemies as much as their Boss, and obedience can be temporarily assured by a steel-shod kick to the back of the head, they certainly aren't ever tame - even those rare Bosses with the raw physical strength to subdue one of these mighty beasts, will still be chewed up as easily as a careless grot the instant that he fails to respect the incredible power he has shackled.'' '''Dedicated Transport 180pts''' {| border="1" cellspacing="0" cellpadding="5" align="left" style="text-align: center" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- ! Squiggolossus | 3 | 2 | 8 | 7 | 6 | 2 | 4 | 5 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE''' The Squiggolossus is a Jump Monstrous Creature '''UNIT COMPOSITION''' 1 Squiggolossus '''WARGEAR''': * Close combat weapon '''SPECIAL RULES''': * Concussive * Extremely Bulky * Fearless * Furious Charge * Vector Strike * Monstrous Chariot * Destructive Bulk '''Monstrous Chariot''' β A model with this special rule counts as a Chariot for the purposes of being a Dedicated Transport for its rider. It follows all the usual rules for Chariots, with the following exceptions: * The Squiggolossus may fight in close combat using its own profile as though it was a seperate model from its rider. Opponents in close combat will strike either the Squiggolossus or its rider, as per the normal rules for Chariots. * References to Hull Points refer to the Wounds characteristic of the Squiggolossus * References to Armor Penetration refer to To Wound rolls against the Squiggolossus * References to Glancing Hits and Penetrating Hits refer to unsaved Wounds against the Squiggolossus * Ignore references to Armor Facing * Ignore references to Immobilised results and other Damage Table results '''Destructive Bulk''' β The Squiggolossus may make Vector Strikes during the movement phase even though it will never be Swooping or Zooming, but may not Charge on a turn in which it makes a Vector Strike attack. A Squiggolossus's Hammer of Wrath and Vector Strike attacks are treated as being S D. In addition, a Squiggolossus may choose not to attack at its initiative step (it still makes its Pile In move at its own initiative step), and instead make a Stomp attack, comprising a single Stomp rather than D3 Stomps, at the Initiative 1 step. <div class="toccolours"> ''Honestly, this is just an excuse for those players who are buying (and optionally, converting) Age of Sigmar Orruks, to be able to use their Maw-Krushas.'' </div> -----
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