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===L Campaign Additions=== <tabs> <tab name="Tac Ops"> *'''Sacrilegious Mutilation:''' Revealed the first time you kill an enemy. That enemy and any future dead enemies will transform into corpse tokens that become additional objectives that your operatives can spend an action to claim. You gain 1 VP for two and four uses of this special action each. ** While this is very thematic, the issue is that this will force your operatives to go out of their way to perform their rituals. For a crowded fight, this is even more problematic as this action won't work if there are nearby enemies so you might be racing enemies to claim this spot. *'''Dark Desecration:''' Mark one piece of Heavy terrain during your first turn. Whenever you kill two or more enemies within 1"/triangle of this operative, you gain 1 VP, and gain a second if you accomplish this and have enough operatives next to this terrain with a total APL that exceeds that of any nearby enemies. *'''Savage Butcher:''' Pick one operative. This operative scores you 1 VP when you kill 2+ enemies and another for killing 3+ operatives. </tab> <tab name="Spec Ops - Send a Message"> ''Note - This counts as the Purge Order Spec Op for terms of repeating'' #''Unclean Rites'': Finish five games where you won VP by performing either the Sacrilegious Mutilation or Execution Tac Ops. Fortunately, both of these key off of murdering the enemy hard. #''Message Delivered'': Finish one last game where you managed to kill the enemy leader. You've got some of the scariest melee monsters, so you don't have much to worry about. Completing this Spec Op scores 2 RP and increases your asset cap by one. In addition, the lucky operative who killed the leader for that last game gains an extra 5 VP for their badassery. </tab> <tab name="Spec Ops - Tainted Journey"> ''Note - This counts as the Perform Ritual Spec Op for terms of repeating'' #''Profane Violation'': Finish five games where you scored VP from the Dark Desecration or Plant Banner Tac Ops. Both Tac Ops will require you to guard an important spot. #''Dominance'': Finish one last game where you score VP from the Seize Ground Tac Op. Finishing this Spec Op scores you 1 RP and increases your asset cap by one. In addition, you get two pieces of Rare Equipment, which gives you quite the advantage. </tab> <tab name="Battle Honors"> #'''Apostle of Chaos:''' Grants Favoured of the Dark Gods. Useful for anyone that isn't a leader or the Icon Bearer, as they already have the rule. #'''Warp-Blessed:''' Improves this operative's save by +1. Considering that all your operatives are already 3+ space marines, a 2+ is pretty bonkers. #'''Devastating Assault:''' This operative's melee weapons gain Brutal. While absolutely bonkers on any weapon, special props go to the Butcher's chainaxe, who can use this to become an absolute nightmare to fight. #'''Servant of the Dark Gods:''' The first time this operative suffers a crit in the turn, you can downgrade that crit to a mundane hit. #'''Fuelled by Hate:''' This operative adds +1 to their APL when their wounds are below half their maximum. It's a bit of a compensation for the crippled movement the Injured condition inflicts, but it has uses in desperate drives for objectives or kills. #'''Vengeance Incarnate:''' Improve the WS/BS of one weapon this operative wields by +1 to a max of 2+. This is another really powerful buff for your non-leader operatives that usually hang at around 3+. </tab> <tab name="Requisition"> *'''Marked for Greatness (1 RP):''' Only usable on an Ace rank or higher operative. Once per game, this operative can turn one hit into a crit if they didn't score any other crits. **While this looks like this ability is permanent, it actually lasts for as long as this operative has the most XP. The moment another operative gets more XP than your chosen operative, they lose the ability and you have to spend RP for that one to gain the ability. *'''Eye of the Gods (1 RP):''' Only available after a game where you killed an enemy {{W40kKeyword|Leader}} operative. The operative who killed the leader scores d3 XP and is cured of all Battle Scars, a very handy set of perks for this deed. *'''Cast Aside (0 RP):''' Whenever you roll for Battle Scars on an operative, you can instead shut down the power tied to their {{W40kKeyword|>Mark of Chaos>}} keyword for d3 games. While it's inconvenient to lose the mark benefits (and no, you won't even qualify for {{W40kKeyword|Undivided}}), you're keeping an operative alive at peak fighting shape. </tab> <tab name="Assets"> *'''Unclean Shrine:''' Only available once you get an operative with the Ace rank or higher. When updating your operatives, the one who scored the most kills gets 1XP. *'''Relics of the Heresy:''' Grants two pieces of Rare Equipment, which is awesome. However, they only remain on your list as long as you actually have this asset and those items go away the moment you sell off this asset. *'''Sacrificial Altar:''' One operative can ignore a hit once per game. </tab> <tab name="Rare Equipment"> #'''Brands of the Damned (3 EP):''' Allows the bearer to use a tactical ploy that shares the same {{W40kKeyword|>Mark of Chaos>}} keyword as he does (Or Veterans of the Long War if you're using {{W40kKeyword|Undivided}}). It's pretty much the same as the Favoured of the Dark Gods in application. #'''Gauntlets of Vengeance (2 EP):''' Operatives without a melee weapon besides their fists only. Their punches gain an additional attack and Relentless and Rending, making for a more reliable weapon, though still an emergency one. #'''Pages of Scabrius (3 EP):''' Legionary Balefire Acolyte only. This allows the bearer to cast a second power, but this does come at a potential risk. #'''Icon of Chaos (4 EP):''' Legionary Icon Bearer only. Bringing this on the field makes all allies immune to the Injured condition, a massive help at keeping your killing power up since it has infinite range and works on all marks. #'''Daemon Axe (3 EP):''' Legionary Butcher only. Their massive chainaxe now has an extra attack. Nice. Wicked. This thing is already a terrifying weapon. #'''Relic Bolt Pistol (2 EP):''' Upgrades a bolt pistol or tainted bolt pistol, adding +1 attack and Relentless for improved accuracy. This means more to a basic pistol, which won't have Balanced for at least one re-roll. </tab> </tabs>
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