Editing
Warhammer 40,000/Tactics/Imperial Militia and Cults (30k)
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Troops=== *'''Militia Infantry Squad:''' Twenty guardsmen with auxilia rifles and shitty Ld. No platoons, just one squad per slot. The sergeant gets customisation and can take things like hand flamers and power weapons. Also the squad can replace their auxilia rifles (18" S3) for a variety of weapons, from different-lasguns (lascarbines or lasrifles) to assault oriented weapons (shotguns, laslocks, pistols for +1A). Oh, and they get a goddammed ''Super-heavy as a DT'', the Gorgon Heavy Transport. Have fun. *'''Inducted Levy Squad:''' 20-50 conscripts with shitty BS2 auxilia rifles and shittier sub-flak armour. They have the same options as regular militia but just don't bother because they're here as fodder. Which is what they are fantastic at, because ''they never confer any points for their destruction'' like by kill points or by first blood, making them perfectly expendable. ''Back in the day'' however, <s>Conscript</s> Levy squads had a sarge of their own (to take challenges for the not-Commissar you'll add to them to make them Ld9), and could either upgrade their dakka to "decent" tier (lascarbine, laslock) or accept the fact BS2 is useless and get a pistol instead for +1 attack. And if they objected they could be given Discipline collars to make them Stubborn. Oh, those were the times. **Puny as they look, Levy squads can be turned into rather scary melee units, as all mobs are. Especially in ''Cult Horde'' armies, where you now have a huge mob with 3 re-rollable attacks on the charge ''(4 if you also bought Feral Warriors)'', though unless you find ways of shoring up their leadership you should be prepared to lose them following the first round of combat because ''Stubborn'' isn't enough to save you from a bad leadership roll and being swept up in the advance which follows, so at least they were cheap and expendable. Combo ''Cult Horde'' with ''Tainted Flesh'' for ''Rending'' attacks and the prospect of causing ''Fear'' on certain 30k Legions. 50 mooks with multiple rerollable rending attacks will chew through nearly any target on the table through weight of numbers, <u>including Primarchs</u> and will never cost you victory points if/when they get wiped out. *'''Militia Grenadier Squad:''' 10-18 veterans with BS4, carapace armour and auxilia rifles. These guys do well to replace their weapons with something else due to their increased accuracy. The remaining two spaces are made up by adding special weapon guys for a full squad of 20 men. **If you've got grenade launchers in the squad, you can buy Gas and Fireburst grenades for them. Both are small blast weapons, Fireburst grenades are S3 and pinning so might be good as a trolling device, whilst Gas Grenades are Poisoned (4+) and Ignore Cover, the problem with Gas grenades though are that they have only AP5 so Space Marines and Solar Auxilia are getting saves anyway, making normal frag rounds either exactly the same or better for most situations, unless you are fighting against other Militia or Cult armies. *'''Fire Support Squad:''' your heavy weapon squads, just like with imperial guard, but as Troops choices with no platoon tax. Unfortunately as support squads they cannot be compulsory choices. They come in units of 5-10 teams and have the full range of guard weapons, including heavy stubbers and multilasers. This unit has awesome potential. **Grab a unit of 10 Heavy Flamers and screw holding the line. These guys can move up the board and toast some motherfuckers because who said that heavy weapons need to stay still? Don't forget that [[Troll|all of these guys are 2 Wounds, 2 Attacks and have a laspistol + CCW]], so make for surprisingly good assault troops. [[Rape|Add in the -1AP Warlord Trait and teach Marines fear again]]. THIS should be the way you have them for any assault-based list, and creates awesome modeling opportunities. *'''Reconnaissance Squad:''' Five veterans in flak armour and are a support unit. But they have scout, infiltrate, move through cover and the option to buy chameleoline. They probably cost way too much for a base squad of five men in flak armour. But they may replace their lascarbines with shotguns or sniper rifles for a flat cost, I wonder which one you'll choose? Their sergeant can also take a demo charge, which might make some interesting suicide bomber units <strike>in a cult horde list</strike> for any provenance other than cult horde because all snap fire all the time means no blast or template weapons sadly.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information