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Warhammer 40,000/8th Edition Tactics/Genestealer Cults
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===Cult-Specific Powers=== Note that these are not Broodmind powers so you don't get the +1 benefit from the Crouchling *'''The Twisted Helix- Mutagenic Deviation ''': WC6. Select an enemy infantry unit within 12" of the user. They get +1 to wound on all melee attacks until the next psychic phase. Both Aberrants and Acolytes benefit from this power. *'''Cult of the Four Armed Emperor- Undermine:''' WC8. Select an enemy infantry unit within 18", halve that unit's movement, advance and charge distances until your next psychic phase. For when you want to say "Fuck you!" in a awesome if unreliable way. *'''The Hivecult- Synaptic Blast:''' WC6. Select and enemy unit within 18", roll a D6 for each HIVECULT model within 3" of the enemy. MWs on 6's. The Hivecult favors the use of big Neophyte blobs, so this can translate to a ''lot'' of MWs if uses right. *'''The Bladed Cog- Undying Vigor:''' WC6. FnP 5+ for a BLADED COG unit within 18". Basically just Catalyst from the Nids dex. Don't use it on Aberrants, but Neophyte and Acolyte hordes love this power. *'''The Rusted Claw- Inescapable Decay:''' WC6. Select an enemy VEHICLE within 18", improve the AP of all attacks targeting that VEHICLE by 1 until the end of the turn. **An interesting thing about this is that it does not say friendly RUSTED CLAW units improve their AP of their weapons, it doesn't even say friendly units, it just says that the attacking units improves there a AP value against the selected vehicle. This means that not only do your friendly Tyranid and Astra Militarum forces benefit from this, but also if you have a three-way battle with two other friends that one of opponents might gain the benefit of the psychic power when attacking your chosen target. *'''The Pauper Princes- Last Gasp:''' WC7. Select a PAUPER PRINCES unit within 12", until your next psychic phase models in that unit can either shoot or fight on a 4+ when killed.
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