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======Custom====== Unless otherwise noted, pick any two. *'''Acrobatic Display''': Units within 1" of enemies gain a 6++ invulnerable save, or have their existing invulnerable save increased by 1 (to a max of 3++). Note that this prevents the selection of a second obsession. *'''The Art of Pain''': While a unit with this obsession and the power from pain special rule is within 1" of an enemy unit, they treat the current battle round as one higher. *'''Berserk Fugue''': When resolving a melee attack by a model with this obsession that charged, was charged, or made a heroic intervention, an unmodified hit roll of 6 causes 1 additional hit (which acts like +1 to hit, except that it works on WS2+ models and stacks with actual +1 to hit). Mutually exclusive with the Precise Killers obsession. *'''Precise Killers''': When resolving a melee attack by a model with this obsession, an unmodified wound roll of 6 improves the AP of the melee weapon by 1. Mutually exclusive with the Berserk Fugue obsession, and usually inferior to it, unless you're using a weapon that re-rolls wounds, like Hydra Gauntlets, ''and'' are up against good (penetratable) saves. *'''Slashing Impact''': After a model with this obsession finishes a charge move, pick one enemy {{W40kKeyword|infantry}}, {{W40kKeyword|biker}}, or {{W40kKeyword|monster}} unit within 1" and roll 1d6. On a 5+, they take a mortal wound. *'''Stimulant Innovators''': When the Hyperstimm Backlash stratagem targets a unit with this obsession, it costs 1 CP instead of 2. *'''Test of Skill''': Gain +1 to wound when attacking {{W40kKeyword|Monster}} and {{W40kKeyword|Vehicle}} units which contain any models with W10 or more (the characteristic, not current). *'''Trophy Takers''': When an opponent takes a morale test due to casualties caused by a melee weapon, they must roll 2d6 and discard the lowest.
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