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===Relics of Mars=== *'''Arkhan's Divinator''' - A meta tool named after the man who invented [[Land Speeder]]s and [[Land Raider]]s, this allows you to re-roll mysterious objectives and mysterious terrain. Um...at least it's cheap. *'''Phase Taser''' - It's almost the same as a normal Taser Goad, but an unsaved wound against it calls for an Initiative test, which if failed removes the target from play. Well it won't do shit against [[Chaos Daemons]] or [[Eldar]], and it's a crapshoot against [[Space Marines|Spess Mehreens]], but maybe against [[Necrons]] or [[Tau]] , it could be good. If you were already going to give someone a Taser Goad, might as well pay five points more for this. Also Phaser Taser. Phaser Taser Phaser Taser Phaser Taser Phaser {{BLAM}} =NOTE= Slap this on an Infiltrator Princeps and go monster hunting as Infiltrators REDUCE I within 6". *'''Omniscient Mask''' - This unit now has [[Chaplain|Zealot]]. Take this. Always. Works especially on Sicarian squads. *'''Phosphoenix''' - The last phosphex weapon in the Imperium, ironically used to execute the techpriest that destroyed the STC for the other ones. It comes with AP2 and Poison (3+) and shoots once, but if successful, causes three hits. Combine with an Omnispex and some Plasma Calivers for cover-ignoring lulz. And only 25 points, too! Every fa/tg/uy was flipping his shit about this thing, until codex leaks showed that it only has a range of 6". Hmmph. Probably best suited to a Infiltrator Princeps due to their close proximity tactics. *'''Pater Radium''' - If your unit's stuck in combat by Initiative Step 1, the units you're fighting must test Toughness or take d6 AP2 random unsaveable wounds. Now this is NASTY...provided you last that long to use it. Best combined with Vanguards, since they make those T tests more reliable, and it fits their theme. *'''The Skull of Elder Nikola''' - It's Nikola Tesla's head... That should be reason enough... Actually, what it does is allow the unit carrying it to cause everything within d6 per Turn Number" take S1 AP- Haywire hits. If you use it against a tanky guardsmen/marine army, do find a bucket for the ensuing tears. Keep in mind, you can only use it once, so get this thing in close to a bunch of vehicles near end game, if you can.
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