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Warhammer 40,000/7th Edition Tactics/Imperial Guard/Armoured Battlegroup
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===Troops=== *'''Battle Tank Squadron:''' AV-10-rear type of Russes. Squadroned. In troops. See IG tactica for details. *'''Siege Tank Squadron:''' AV-11-rear type of Russes. Squadroned. In troops. See IG tactica for details. Note that these tanks include the Vindicator on Stereoids (also called as Thunderer Siege Tank) which makes Spess Marines cry tears of jealousy. Grab it while you can, lads! Also it includes the demolisher at the 6th ed IG cuodex point cost - a *big* improvement, and the Executioner, while more expensive at 170 points basic, loses Gets Hot! on the main gun, which is much more better. *'''Armoured Fist Squad:''' Guardsman in Chimeras. Here to score your objectives. Protect them, because you can't spam a lot of warm bodies like regular guard. Altho if you really want warm bodies, then just ally with standard Imperial Guard for those infantry blobs. It's 7th edition and no one plays single armies anymore! *'''Armoured Fist Veterans:''' Starting out as FIVE "better" guardsman with either a Centaur or a Chimera as a transport. However, if you're just looking for MSU then regular Armoured Fist squads are five points cheaper for five extra pairs of boots on the ground. What veterans offer is better customisation and with proper upgrades they can protect themselves and even dish out some hurt. Now gain Tank Hunters for free with new FAQ, making plasma guns even more deadly.
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