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Warhammer 40,000/6th Edition Tactics/Grey Knights
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===Fast Attack=== *'''Stormraven Gunship''' - Flying <s>Toaster</s> Land Raider, covered in guns, good for transport and blowing stuff up. Use them to drop Interceptors and Dreadnoughts into your opponent's midst. Also, it can take a teleport homer, which allows you to zip around and safely deploy reserves in addition to its transport capabilities. Finally, unless you're bringing lots of Jokaero, this is your only method of getting effective anti-armor into your list due you not getting the regular heavy weapons for your squads and you don't get to field predators. Seriously consider taking as many of these as you can afford to. However, instead of the badass Bloodstrike Missiles you get Mindstrike Missiles, so your only tank-killing goodness comes from Multi-Meltas and Typhoon Missile Launchers. Alternatively, you can fit it with Psybolt Ammunition for an extra 20 points and turn the twin-linked Assault Cannon into a S7 AP4 with Rending that can at least glance (if not penetrate) Landraiders and Monoliths on one out of 6 hits. And with the flyer rules (shooting four weapons at full BS, not counting the one extra from Power of the Machine Spirit), the hurricane bolters (at S5 due to the Psybolt ammunition) become a great way to tear through light vehicles and infantry. Remember, this one's a flyer - your opponent needs 6s to hit it. (if your opponent hasn't taken any Skyfire, the damn thing is nearly invincible) *'''Grey Knight Interceptor Squad''' - Your only other Fast Attack choice, these are just PAGKs with teleporter packs that make them look like something from a cheesy '50s sci-fi movie. Ask the enemy to take them to their leader.
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