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===Chariots=== *'''Tiranoc Chariot''': The first of three chariots, and one focused on skirmishing. The magical arrows are cool and can help against physical resistance, but it's not like the High Elves are missing in that department. The bonus versus large also helps versus lightly armoured troops, though they won't do much against heavy armour. They have a niche, but really this is a unit that you can certainly skip in your army if you want to. *'''Ithilmar Chariot''': Same issue here to be honest. People grab chariots for hard hitting armour piercing infantry blending. A chariot this expensive without armour piercing is never going to be useful. There's honestly nothing they can do that a unit of Ellyrion Reavers or Silver Helms can't do better, at least the Tiranoc version can shoot magical arrows. Widely considered one of the worst units on the roster, and one you can easily skip. *'''White Lion Chariot (DLC)''': Now THIS is a chariot unit! These cat lovers have that AP that the other chariots are sorely missing. While they do give up some armour in exchange, the ability to mulch Dwarfs and Chaos Warriors into paste is more than worth the trade off. Plus, they don't care about losing armour that much because they gained missile resistance, so shooting them won't get rid of them quickly. Finally, they cause fear because, you know, it's a chariot pulled by fucking lions. Has the same flaws most chariots do, being a lack of ability to fight in sustained melee, but easily the best option of the chariots here.
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