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===AD&D=== [[image:Thri-kreen_MM_2e.png|right|thumb|256px|From the Monstrous Manual]] Thri-kreen were present in both the Original and the Revised versions of the Dark Sun campaign setting. The versions are fundamentally identical. ::Ability Score Range: Strength 8/20, Dexterity 15/20, Constitution 5/20, Intelligence 5/20, Wisdom 5/20, Charisma 5/17 ::Ability Score Modifiers: +2 Dexterity, +1 Wisdom, -1 Intelligence, -2 Charisma ::Class & Level Limits: [[Cleric]] (Air 14, Earth 12, Water 12, Fire 10), [[Druid]] (16), [[Fighter]] (16), [[Gladiator]] (15), [[Psion]]icist (Unlimited), [[Ranger (12) ::Base Armor Class: 5 ::Reduce Darkness/Blindness-based penalties by 1 point/5% - this does not apply to ranged activities. ::Does not require sleep. ::Cannot use magic items designed to be worn by demihumans. ::Can make 1 Bite attack (1d4+1 damage) and 4 Claw Attacks (1d4 damage) per round. A thri-kreen fighter can attack with both weapon and bite, but multiple attack abilities only apply to its weapon. ::From 3rd level on, can leap 20 feet straight up and 50 feet straight forward. Can't leap backwards. ::From 5th level on, bite attack delivers a paralytic venom; creatures must pass a Save vs. Paralyzation or be paralyzed for rounds dependent on size (smaller than man-sized: 2d10, man-sized: 2d8, larger: 1d8, Huge/Gargantuan: 1 round). ::Bonus proficiency with the Chatkcha gained at 5th level. If Chatkcha Proficiency is taken earlier, the thri-kreen gains nothing. ::From 7th level on, can roll a 1d20 when fired at by physical missiles; on a 3+, the thri-kreen dodges the missile. Magical missile weapons modify this roll, subtracting their plus bonus from the thri-kreen's result. "Thri-Kreen of Athas" would tweak the above by stating that the -1 Intelligence penalty signifies a kreen of To'ksa subrace. To play a Jeral, replace -1 Int with -1 Constitution. No rules for playing J'ez, J'hol, T'keech or Tondi were presented, alas. You could probably homebrew something by starting with the appropriate "base kreen" stats (To'ksa for T'keech and Tondi, Jeral for J'ez and J'hol) and adding a few special tweaks based on the lore - T'keech are immune to the humidity-induced diseases and have a heightened affinity for Rain Clerics, Tondi have no class limit on Druids, etc. ''Player's Option: Skills & Powers'' would provide a "generic" thri-kreen statblock for thri-kreen from off of Athas, which had the following stats: ::Ability Score Range: Strength 8/18, Dexterity 12/18, Constitution 5/18, Intelligence 5/18, Wisdom 5/18, Charisma 5/15 ::Ability Score Modifiers: +1 Dexterity, +1 Wisdom, -1 Intelligence, -1 Charisma ::Class & Level Limits: [[Fighter]] 16, [[Ranger]] 12, [[Cleric]] 12, [[Druid]] 12 ::Natural Armor CLass: 5 ::Movement Value: 18 ::Natural Attacks: 4 Claws (1d4), 1 Bite (1d4+1) ::Characteristics: :::Leap: A thri-kreen can leap 50ft forward and 20ft up from 3rd level onwards. :::Antennae: The thri-kreen reduces the darkness-based penalties of combat when fighting foes within 15 feet. :::Paralyzing Bite: From 7th level, a thri-kreen's bite carries paralytic venom; victim must save vs. poison or be paralyzed (2d8 rounds for size M or less, 1d8 rounds for size L, 1 round for size H or bigger) :::Dodge Missiles: From 7th level, a thri-kreen can dodge thrown and fired missiles by rolling 9+ on a d20. :::Racial Weapons: Thri-kreen gain Proficiency in the Chatkcha at 5th level and the Gythka at 7th level. :::Inhuman Form: Thri-kreen can't wear armor.
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