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==Magic Items== ===Weapon Enchantments=== '''Lifeseed Feathers''' 60pts. Reverses your Sylvan Longbow bonuses to deal nutty damage at long range. Capped at 1 shot though, so don't waste it on your pathfinder kindred. '''Hunter's Honour''' 75pts. Spear only, +1 Str/AP. If the wielder inflicts an unsaved wound, all models in the wielder's unit gain distracting until the end of the phase. Makes your fighty bunkers extremely durable. '''Bough of Wyscan''' 40pts. Gives the Sylvan longbow a +1 on to-wound rolls when the target is in close range. '''Spirit of the Whirlwind''' 40pts. Sylvan Blades only. +1 attack, +1 strength, and lethal strike. A great weapon. Use it for your unicorn druid and go nuts. ===Armor Enchantments=== '''Shielding Bark''' 40pts. infantry only, light armor only. +1 armor, Aegis 5+, fearless, and flammable. A great armor option with good survivability, pick up the dragonbane gem if you're worried. '''Curse of the Black Stag''' 40pts. light armor only. Devastating charge +1 attack +1 strength. Neat, but not worth it. ===Banner Enchantments=== '''Banner of Deception''' 60pts. after deployment is complete, you may redeploy the bearer's unit. Drop your army for the first turn then move this unit to throw off your opponent. '''Predator Pennant''' 45pts. the unit gains devastating charge (distracting). Increases the survivability of your fragile cavalry. '''Banner of the Silent Mist''' 40pts. the unit is in softcover. Makes your huge archer units harder to retaliate against. ===Artefacts=== '''Mist Walker's Mirror''' 70pts.If the bearer's unit is in a forest and unengaged, they can "march" and teleport to any other forest on the table. '''Hail Shot''' 70pts. use once to throw 3d6 shots at something. only useable by a prince or chieftain. '''Sacred Seeds''' 55pts. Use once to plant a forest when you need one, but not in contact with enemy units or other terrain. '''Horn of the Wild Hunt''' 50pts. one use only, may reroll a failed charge. '''Glyph of Amryl''' 35pts. not sylvan spirits. The bearer gains cannot be stomped and +3 defensive skill when fighting in a duel. '''Drums of Cenyrn''' 25pts. one use only. when the bearer's unit charges, the target of the charge must hold. {{The-9th-Age}} [[Category: The 9th Age]] [[Category:The 9th Age/Tactics]]
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