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The 9th Age/Tactics/Old/Infernal Dwarves
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==Magic Items== ===Weapon Enchantments=== '''Onyx Core''' Hand weapons only, +2 Str/AP is amazing on its own, also adds multiple wounds 1d3 but only against models with flammable. Given the tools your army has, that should be easy enough to pull off. '''Burning Steel''' +1 attack and flammable attacks. The weapon has AP 10 but wounds based on the target's armor. Depends on who you are fighting, know your opponent before taking this. ===Armor Enchantments=== '''Steel Skin''' +3 armor and attacks with lethal strike and/or poisoned attacks lose those attributes when attacking this model. Is everything you need on defense and bumps your characters to 1+ on foot. '''Secrets of Mithril''' Shield only, gains Aegis 4+ (vs AP 3+). Will cover all your bases, especially with the above armor. '''Kadim Bindings''' Shield only, Aegis 5+, 2+ vs flaming, and volcanic embrace. Great defensive choice and will help the model grind through enemy units. ===Banner Enchantments=== '''Icon of the Inferno''' Whenever a friendly wizard within 12" casts a non-bound non-attribute spell the bearer casts blaze from pyromancy. Will pump your magic phases to insane levels as you essentially add 1d3 hits to a unit every time you cast a spell. '''Banner of Shamut''' +1 offensive skill to the unit and +1 to combat score. Situational, but can help you break units. ===Artefacts=== '''Ring of Desiccation''' Units in base contact gain flammable. Quick and easy, combos with most your army. '''Tablet of Ashuruk''' Wizard only, during your opponent's magic phase steal one of their veil tokens. Can limit how many dice your opponent can throw and helps fuel your own magic phases. '''Lugar's Dice''' The bearer rerolls to-hit and to-wound rolls of 1 and attacks against the bearer reroll to-hit and to-wound rolls of 6. A very powerful buff and can cripple your opponent's offense as well as upping your consistency. '''Mask of the Furnace''' The bearer gains +1 armor and a breath attack (toxic attacks). Can pump armor on some of your squishy models and will help you open tanky units. '''Bullhorn of Nezibkesh''' The model extends the range of its engineer ability to 12" and when a warmachine benefits from this model's engineer it additionally gains +1 AP. If you have the warmachine/engineer combo, take it. '''Heat Haze''' The bearer gains Aegis 4+ vs shooting and the bearer's unit gains hard target (1). This effect lasts until the unit takes any unsaved wounds. Against shooty armies this can keep your deathstar up and running. '''Besheluk's Mechanism''' Wizard only, gives them a bound spell to raise wounds on disciples of Lugar or Kadims. It is a basic bound spell, and easy to dispell, but can give you the sustain you need. '''Gauntlets of Madzhab''' +1 str/AP but melee to-hit rolls of 1 hit his own unit. Your units are pretty tanky anyways and can probably take the hit, a quick and easy pump to your damage output. [[Category: The 9th Age/Tactics/Old]]
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