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Tactics - Knights Inductor
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===Armour=== *'''Marauder Dreadnought Armor''': Knights' Centurion Armor, basically the same except +2T instead of +1T with 3+ armor, making them Wraithguard tough. See Marauder entry for more details. *'''Power Armor''': Straight up 3+ armor save, standard Marine stuff *'''Trooper Armor''': No Carapace for Knights Inductor, instead they get a Slow & Purposeful 4+ armor save. Nice on Sniper scouts, not so much on Guard Aspirants. Beware of its mobility limitations and lack of Overwatch.
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