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==The Pact Worlds== [[File:pact worlds system.jpg|thumb]] The main setting of the game is the Pact Worlds, the solar system Golarion was part of. Originally introduced in the ''Pathfinder'' sourcebook ''Distant Worlds''. '''The Sun''' a.k.a.: The "Burning Mother": A big-ass ball of plasma, normally home to giant Plasma Oozes and denizens from the Plane of Fire. Followers of Sarenae found a bunch of humanoid-built cities floating around in force bubbles abandoned, and moved right in. '''Aballon''': Fantasy Mercury, this planet is mostly home to the Anacites, a race of robots left behind by their creators thousands of years ago. A large number of S.R.O.s come from here as well. Laid out in grids. '''Castrovel''': Fantasy Venus. This sweltering jungle world is home to the Lashunta as well as Formians and Elves, who ''really'' don't like that centuries-long gap in their memories. '''Absalom Station''': Parked in Golarion's former orbit, this space station is the center of the Pact Worlds' government and contains the Starstone, a giant pole that's pretty much the [[Astronomican]] without the constant need to sacrifice psychics for fuel. People seem to be unaware if it can still turn mortals into Gods. '''Akiton''': Fantasy Mars, now fallen on hard times. Home to the Ysoki, Ikeshti, Shobads, and red-skinned humans. Used to make spaceships before they were obsoleted by Drift travel, making the whole planet Space Detroit. '''Verces''': A tidally-locked world that has had spacecraft and cybernetics since the Pathfinder days. Has many diplomats and embassies, which is why the Shirren first settled there. '''Iidari''': A few centuries ago, the Kasathas left their dying world on a giant colony ship to make a new home on Akiton. The natives didn't agree, and the Kasathas didn't feel like making a war of it, so they parked their ship in a new orbit and stayed there. '''The Diaspora''': A very long time ago (before PF even), twin planets sharing the same orbit were blown to pieces, possibly by someone on Eox. Some of the life on the planet (like the Sarceseans) was too stubborn to die, and still lives on in the resulting asteroid belt, with a magical river winding its way through the rocks. In modern times, it's become Future Shackles, home to mining companies and Space Pirates. '''Eox''': Like the Diaspora, Eox got wrecked in an ancient cataclysm (possibly backlash from the Diaspora's destruction), and technically, the planets that got blown up got off easy. To survive their world's death, the population has become undead. Needless to say, the rest of the Pact Worlds are a little nervous about a planet run by [[Lich]]es. The Elbanians have mostly behaved themselves save for the Corpse Fleet, a portion of Eox's military that refused to give up on the whole "Death to the Living" schtick. '''Triaxus''': Home to [[Ryphorian]]s, [[Dragonkin]], and straight-up Dragons. Triaxus has a strange, long orbit that gives it [[A Song of Ice and Fire|Summers and Winters that each last for generations]]. '''Liavara''': Fantasy Saturn. Liavara isn't technicially a pact world, due to not having much civilization other than gas-mining operations. The Barathu consider the world a protectorate. Gives folks who stay there horrifically vivid, prophetic dreams. '''Bretheda''': Fantasy Jupiter. Home to the [[Barathu]], with other races like the [[Kalo]] living on its many moons. '''Apostae''': A lonely, hollow world, possibly once a spaceship, currently ruled by the Drow, who have built cities on the surface and continually try to plumb the depths of the world for the treasures of the planet within. '''Aucturn''': Planet Lovecraft. This living, toxic, organic world is supposedly a yet-unborn Great Old One. One that is already pregnant with a mountain-sized polyp. Currently being fought over by the cultists of the Outer Gods and the Dominion of the Black, who are somehow ''worse''.
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