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==Species== One important thing to note about alien species in Star Wars is that almost all of them were originally singular costumes added to the films for background color or to make a character stand out, then had a species name and culture retconned onto them by Expanded Universe writers. As a result, most species' "personalities" are just shallow clones of the character they're derived from. Many of the species seen in the original trilogy were given names and backstories by [[Star Wars RPG|the original RPG from West End Games]] that became canon as every other EU novel to come after used Star Wars D6 as a reference. All entries after humans are alphabetized. * '''[[Human]]s''': They originated in the Galactic Core, but have spread to most inhabited planets, first as slaves to a now-extinct species of precursors and then through initial space exploration with pre-hyperdrive generation ships. As a result there are a lot of [[Abhuman|"near-human"]] species kicking around that are basically just weird-looking humans and pretty much the only species humans can crossbreed with. ** '''Mandalorians:''' Bobas/Jangos. A society of space [[Spartans]]/[[Vikings]] with cool armor. Actually not human majority initially (Unless you are a Disney fan), originally made up of a species called the Taung. The Taung had a habit of adopting orphans of other species to the point that when shit hit the fan and they died out following a war with the Jedi, their culture was preserved by other species who remember them as their Progenitors. As it stands, a Mandalorian can be of any race (the adopting the orphans-thing was something else the Taung passed down) but are usually human. Way, way back during the Old Republic, they were death-worshipping genocidal crusaders who were used by the Sith to crush the Republic and provoke the Jedi into war. In more modern times they mellowed out and mostly work as mercenaries or bounty hunters (and for a brief time, even flirted with pacifism), though some extremist sects like the Children of the Watch still exist, clashing with mainstream Mandalorian culture. Following the Empire's purge of Mandalore, the Mando's Beskar Armor became a priceless resource (As only Mandos knew how to make Beskar Iron, a near-impenetrable material and one of the few that can block blaster bolts and lightsabers), with the surviving Mandos sometimes being hunted just to be stripped of their armor. ** '''Corellians:''' Hans. Literally an entire culture of dashing rogues and space cowboys who like to go fast and smuggle shit (and penniless street urchins looking for their big break to become dashing rogues and space cowboys). The Corellian Engineering Corporation made the YT series (of which the Falcon is officially part of, though its modifications are extensive enough to make listing CEC as its manufacturer a [[Wikipedia:Ship of Theseus|Ship of Theseus]] problem) and many of the Rebel ships seen in the original trilogy. Nearly ruined their planet with starship factories, but now they've gone green and relocated all of their heavy industry to space stations. Their home system reeks of precursor meddling and is detailed enough to be a setting in itself, complete with a Big Dumb Object in the middle (Centerpoint Station) for PCs to fuck with. Worth mentioning they (at least in Legends), also have their own special group of Jedi called "The Green Jedi". * '''Anacondans:''' Sapient snakes. * '''Aqualish:''' Ponda Babas. Vaguely spider-like (from the neck-up) aliens who are easily one of the ugliest looking species in Star Wars. Generally portrayed as violent thugs, though not always. Apparently they don't usually get along with Biths. * '''Bith''': Another species that debuted in the original Star Wars movie, and because they did so as a band playing the famous Cantina theme, they were naturally given the species-wide hat of being musicians (though some Bith do pursue other careers). Their bulbous heads are probably owing to their being a fairly intelligent species, as they are big on mathematics and science as well as music. Generally a peaceful species. * '''Bothans''': [[Meme|Died to bring you this information.]] A species of [[Beastmen (40k)|wolf-men/horse-men/goat-men]] (depending on which author/illustrator) who are almost universally spies thanks to that one-off line from Mon Mothma. When you remember these are hairy-ass, man sized, cloven beastmen, it seems like the bothans would be the shittest race for something as subtle as spywork. In truth the best and early EU works portray them as something far worse than spies: politicians. The most prominent Bothan is Borsk Fey'lya, a Bothan politician who used his role in the acquisition of the second Death Star plans to maintain a place in the New Republic's senior leadership and uses his position for personal gain like any proper politician should. Now possibly NOT wolfhorsegoatpeople, thanks to some Lucasfilm [[Troll|source]] being all like “uh actually, it’s never explicitly stated that they’re aliens, maybe they’re humans, *WINK*”. Let’s hope they’re humans - or at least less dumb than wolfhorsegoats. EU Bothans were as ridiculous a concept as [[Derp|force cancelling weasels]]. ** '''Half-Bothans''': Satyrs/Fauns in Star Wars. Seriously, look up a picture of them and that's exactly how they're drawn. Don't seem to be too common, suggesting most humans in Star Wars ''aren't'' Furries. * '''Cereans''': Ki-Adi Mundis. Near-humans recognized primarily by their elongated craniums which contain a binary brain. * '''Chiss''': Thrawns. Near humans with blue skin, dark blue/black hair and red eyes. They dwell in the Unknown Regions, with they’re own fancy schmancy empire, crack navy and altogether superior technological advancements that make the rest of the galaxy look fucking backward (see blaster resistant clothes...whereas [[Derp|fucking stormtroopers in armor can be knocked down by arrows loosed by Care Bears]]). Known for being superb pilots, traders, negotiators, tacticians and all round scheming bastards with Danish accents. * '''Devaronians''': Near humans with an appearance resembling classic portrayals of Satan, with red skin, pointy ears and horns, though horns is only a male trait while having hair is a female trait. * '''Dugs''': Sebulbas. Except, most of them aren't Podracers, instead being even more explicitly criminal in their professions (gangsters, drug dealers, members of Black Sun, etc.). Usually abrasive, arrogant, pushy, and violent. Though somewhat humanoid, the position of arms and legs are reversed for them. They share a homeworld with the Gran, which leads to some tension. Understandably hated in-universe by most. * '''Duros''': Seen once in ''Hope'' during the cantina scene. Naturally they're one of the most important species in the EU despite not having a canon character until The Clone Wars introduced us to Cad Bane. Enslaved by precursors alongside humans, they were among the first to develop FTL travel based on salvaged hyperdrive technology and are the only non-human species to have an equivalent of "near-human" in a few "near-Duros" species. Look a bit like classic sci-fi Gray Aliens, as well as the Tau, but without the whole "Space Stalinism" thing. * '''Echani''': Similar to humans in appearance, but most if not all of them have white or silver hair. They're also a culture of martial arts experts, specializing in armed and unarmed combat and even being able to "read" their opponents to an extent. [[Bretonnia|Generally seem to prefer melee combat and have comparatively less impressive ranged weapons]] (at least to hear Mandalorians like Canderous tell it). * '''Ewoks''': If skub became a species, Ewoks would be a contender up there with Gungans and Yuuzhan Vong. Small koala-like creatures, similar to Jawas, that live on the forest moon of Endor, Ewoks are super primitive and live in tribes. They end up playing a big part in the Rebel victory in ''Return'' by attacking Imperial stormtroopers and destroying some walkers. Their reception didn't seem too bad at first, but in the following decades they've become reviled by many, not so much for their design but more for the idea that small bears with spears and rocks could defeat what were supposed to be the Emperor's finest troops. Some people don't mind them (and they were ''definitely'' profitable for merchandise) but others hate them and say they're a prime reason that attitudes toward ''Return'' have gotten increasingly negative over the years. That being said, people tend to overlook that Ewoks have a dark side to them; remember how they were going to eat Luke, Han and Chewie? Some EU material reshaped them into brutally savage death world survivors who practice some shady tribal customs, but are also well-accustomed to hunting much bigger and more dangerous creatures than themselves, which would make them fighting the Empire a little more credible. * '''Gamorreans''': Space [[Orc]]s: Pig-like, brutish, stupid and violent. Constantly at war with each other, their clan identity is so strong they'll try to kill each other if from opposing clans if they meet off-world. Frequently brought into the galaxy as slaves or by clans trading labor/muscles for outside resources. Like Wookiees, can't physically speak Basic. Unlike Wookiees, only their clan matrons and some high ranking men are literate in their native language. * '''Gen'Dai''': The longest-living sentient species in the galaxy, to the point that they are seemingly immortal. This is largely due to their biology, as they are formless and have no internal organs, allowing them to survive from injuries that would be fatal or disabling to most other species, thus making them difficult to kill. Thankfully, most of them are quite peaceful and live as nomadic philosophers, though it is noted that they do tend to develop violent tendencies as they get to several thousands of years in age. They are however quite low in number and due to their seemingly endless lifespans, they have extremely low birthrates. They typically wear armor to give them an appearance of a regular humanoid species. Made infamous by the vicious bounty hunter Durge, and have also gotten representation in Disney's canon via Rayvis. * '''Geonosians''': The franchise's token bug alien race, because every space setting needs bug aliens. Hugely vital to the CIS due to their homeworld being one of the main planets the Droid armies were built on. Various sources describe them as as rather arrogant. [[Skaven|They're hive-like, seem to treat their warriors and minions as expendable, and use a mix of polearm melee weapons and sonic weapons with green projectiles no one else has]]. Genocided by the Empire in Disney's Canon. * '''Gran''': Three eyed goat (?) like aliens with rough, tan skin. They are quite nice and peaceful with excellent vision, especially in distinguishing color. Unfortunately for the galaxy at large, Gran exile most of their criminals: They consider being unable to see the rich and beautiful environments of their homeworld a fate worse than death. These exiles often fall into criminal groups. * '''Grysk''': A near mythical species from the Unknown regions, where starships usually can't go because the hyperspace along its border is a level of fucked-up that only warp storms can match. Little is known about them except that they live on a spacefleet, have a fierce warrior culture, are humanoids with tapered skulls, their weapons and armor are ritualistically disfigured on the right side and they had a penchant for [[Tesla|electrical weapons]]. Likely Disney's replacement for the Yuuzhan Vong, since Space Cenobites with bio-tech is too weird and grimdark for Disney. tl;dr the Grysk are the Rak'gol to the Yuuzhan Vong's Tyranids. * '''Gungans''': Jar-Jars. These guys suffer from an extremely poor choice of poster-boy (compared to Wookiees who have one of the best possible poster-boys of their species). You may think that just because Jar-Jar is one of the least intelligent (and most hated) characters in the entire Star Wars galaxy, the rest of his species are too, and this is certainly how a lot of people feel. But if you can look beyond Binks you'll see that the Gungans are pretty cool in their own way. Remember that, canonically, Jar-Jar is considered a disgrace in Gungan culture before the Battle of Naboo and after the rise of the Empire (as Senator Binks directly enabled it). Masters of organic technology, they live in bubble-buildings under the sea and have access to bioelectric spears and booma (essentially organic shock grenades fired by the [[Sling|various]] historical throwing devices) alongside [[Awesome|army-wide shield generators]] (in defiance of everyone else in the galaxy deriding them as primitives). Like the Wookiees these guys have a warrior-culture to be proud of, but unlike them they have at least made the effort to have a go at learning to speak basic (even though they still need to work on it). Due to their cartilaginous skeletons they are especially athletic and dynamic, making them pretty good fighters if they are trained properly, and in a rarity for a sci-fi species they have a racial weapon that's actually entirely practical (sling hurled explosives continue to see use today). Certainly if you want an accurate Gungan poster-boy, look no further than Captain Tarpals, who manages to hold General Grievous up in a duel for several minutes with nothing more than his spear. Oh, and their king is voiced by [[Awesome|BRIAN BLESSED]]. Still, for most folks, being the species of Jar-Jar is a hard thing to forgive, but like with many things from the Prequels, time has been a bit kind to their image. Worth mentioning that the writers are acutely aware of how much people find Gungans annoying, and so take shots at them now and then. * '''Hutts''': Jabbas. (Fun fact: "the Hutt" was just a title in the original trilogy and Jabba was just some random slug dude. The original film didn't even intended for him to be an alien!) Naturally they're all mini-Jabbas who live in a clan/crime-family/zaibatsu type of arrangement known as the ''kadjic''. Kind of like the Mexican drug cartels in that they have their own corner of the galaxy that they rule independently, even after they join the Empire they pay the Moff to look the other way when they do shady shit. (They're always doing shady shit.) Because the Hutts own exactly one third of all organized crime (and a significant number of planets) in the galaxy and it is the third (after Basic and Binary) most widespread full language, Huttese is a good language to take, especially for criminal-types . Be warned! Hutts have four fingered hands and their numbering system uses base eight! Despite being looking and acting like fat [[neckbeards]] they're actually insanely strong and their less bulky youth are very agile for their size. They LOL at the Force, so the RPGs tend to give them a huge bonus to resist mental influence, although the old EU had a full blown (and mad) Hutt Jedi master named Baldorion who avoided Order 66 and fell to the dark side after he became the tyrant of a minor planet in Hutt Space. * '''Jawas''': Utinni! They roam Tatooine (and a few other planets) scavenging technology and selling it. A handful of sources mention they are [[Ratfolk|rodents]] under the hoods. Popular with the fans, but sadly we haven't yet gotten an (official), Jawa Jedi or Sith. * '''Kaminoans''': A tall, gaunt species with super long necks hailing from a water-world who's species-wide hat is being expert cloners. Anyone who has a thing for clones always goes to Kaminoans to do the job, including the conspiracy behind the Clone Army that fought in the Clone Wars. Unfortunately for them, the Rise of the Empire led to their downfall in both Disney and Legends, though the circumstances between the two differ. The origins of modern Kaminoans are actually pretty grimdark for Star Wars: Originally an aquatic species confined to Kaminos vast oceans, their society was nearly driven into extinction when a climatic shift slowly turned these oceans into solid ice. Their solution to this issue was to enact a selective breeding program which later bloomed into full blown eugenics. As a sideeffect they accumulated a vast amount of knowledge about genetic engineering, which lead to the rise of their highly profitable cloning business. * '''Kel Dor''': Plo Koons. Humanoid species most recognizable by their distinctive masks which cover their mouths, noses and eyes, as oxygen is poisonous to them. They can however survive in the vacuum of space, though only for a limited time. * '''Kiffar''': Quinlan Voses. Near-human species who are physically only set apart from regular humans by their facial tattoos. Their most notable characteristic is that a rare and latent Force-ability known as psychometry, which allows people to read memories of objects and places, occurs in the species much more commonly than most species, though still only in one out of hundred. * '''Klatooinians''': You know how Gamorreans are Pigfaced Orcs? Klatooinians are Bulldogfaced Orcs. * '''Laboi''': Wolf-faced, mouse-eared, furry snakes who live on a desert world studded with crystal forests that has a very slow rotation, so one area is extremely hot, another extremely cold, and a nice area is a small sliver of it at any time. Sometimes the females have minor telekinetic abilities. Usually stuck utilizing primitive tools due to lacking limbs. Sometimes will practice cannibalism. * '''Lasats''': Zebs. Large humanoids with somewhat feline facial features and a proud warrior race whose design is based off of early concept art fro Chewbacca. They are expected to hand over their weapon to anyone who defeats them. A particular note for them is a weapon known as bo-rifle, a weapon combining characteristic of a rifle and an electro-staff. Genocided to near-extincion by the Empire. * '''Miraluka''': A species that look very similar to humans, but for two major differences: they're all blind, and they're all Force-Sensitive. That first part's not as debilitating as it sounds thanks to the second part, as they effectively "see" through the Force. If Visas Marr from Knights of the Old Republic II is anything to go by, they can see what alignments other people are, with good guys being blue, ultra good guys being glowing dark blue, bad guys being red, super-evil bad guys being glowing red, and neutrals being a yellowish-white. * '''Mirialans''': Luminara Undulis. Look a lot like humans, but with skin along a green/olive spectrum and also often black diamond markings on their cheeks, forehead, and/or chins. As the setting's resident "green-skinned space babes" (other than Twi'leks), they naturally have a bit of a following with the fans. * '''Mon Calamari''': Ackbars. An aquatic species whose long history of making airtight vehicles for travel in three dimensions has made them excellent ship-builders. During the early days of the Rebellion the Mon Calamari were one of the few species to successfully throw off the Empire during Operation Domino and not be subject to immediate reprisal thanks to their isolated location and strategy of mining hyperspace routes; basically they turned their system in to Space-Finland and the Empire gave up suiciding ships into them. Those weird-looking bubble ships from ''Return of the Jedi'' are built by Mon Calamari. * '''Nautolans''': Kit Fistos. A green-skinned aquatic species with large black eyes and tentacles for hair. * '''Neimoidians''': Nute Gunrays. [[Meme|They will not survive this.]] Their reproductive cycle is really weird: they produce lots of grubs which are raised in warrens fighting over a limited amount of food; this results in only the biggest, most paranoid, and most greedy surviving. Unlike how this usually goes, this process makes the Neimodians prone to hoarding resources and wary of danger. They're also fouler than Luke (not Luke Skywalker, [[Luke|that ''other'' Luke]]) when it comes to hygiene; their homeworld's principal export is considered to be Type-B Brainrot, and even the Republic had the place functionally quarantined because of the sheer number of diseases they shit out. * '''Nikto''': Reptilian humanoids with leathery skin and spikes around their head. * '''Noghri''': Primitive, short saurian people who happen to be some of the deadliest non-Jedi melee combatants and assassins in the galaxy. Darth Vader bought their loyalty by saving them from the environmental damage a crashed ship caused. They are a major part of Timothy Zahn's Thrawn Trilogy, which they were invented for. Thrawn still has one as a sidekick in ''Rebels''. * '''Pau'ans''': Inhabitants of Utapau, together with another sentient species, Utai. Tall humanoid species with slender limbs, jagged teeth, two stomachs and hypersensitive ears. They typically handle the politics on Utapau while the Utai handle the labor. ** '''Utai''': Inhabitants of Utapau, together with another sentient species, Pau'ans. Short humanoid species with long eyestalks, they handle the labor on Utapau while Pau'ans handle the politics. This is not due to them being subservient to the Pau'ans however; they are just humble and hardworking by nature and simply prefer things this way. * '''Pykes:''' humanoids with bulbous heads and small beady eyes, and typically wear decorative masks. Don’t let the appearance fool you, the Pyke syndicate is one of the most dangerous criminal organizations in the galaxy as they have a stranglehold on the underworld’s number one resource: Spice. Yes it’s a blatant reference to [[Dune]]. No, it doesn’t give you freaky superpowers, it’s just a very powerful narcotic. The Pykes control the Spice supply chain for the entire galaxy, taking in mined pre-spice from various planets (most of it coming from Kessel, located deep inside a maelstrom that makes navigation extremely hazardous), having it refined on their homeworld in Oba Diah, and then distributed to every corner from Tatooine to Coruscant. The Pykes allow independent smugglers to do supply runs for them but expect their cut, regardless of the smuggler’s success or failure. If you’re really unlucky, they’ll just kill you on the spot, since their leaders are constantly high on their own product. * '''Quarren''': Another background species from ''Jedi'' who share their homeworld of Dac with the Mon Calamari. Prideful isolationists who stick to the depths, with their main contact to the surface being trading deep sea mined materials to the Mon Calamari. Look more than a bit like [[Illithid]]. Quarren and Mon Calamari have a complicated (by which we mean bad), history and hate each other with a passion, with each species taking opposing sides in the Clone Wars. * '''Rakata''': The aforementioned precursors, developed by [[BioWare]] for the ''Knights of the Old Republic'' game (though there were a few mentions of precursors here and there before that). Formed an "Infinite Empire" long before the Republic using dark side powered hyperdrives only they could use. When they gradually lost their force sensitivity their empire fell apart. Responsible for why there are so many Humans and Human off-shoots everywhere: They were seeded throughout the Infinite Empire as a slave species and abandoned when it fell. Also ''enormous'' assholes as it turns out, doing everything from eating people to genocide and basically having a level of sociopathic awfulness that wouldn't be out of place in 40K. There is no evidence they existed past the Old Republic era, where a few fractured and primitive survivors were seen on their home planet and this planet was devoid of life by the time of the Ruusan Reformation. * '''Rodians''': Greedos. Their home planet being a death world full of predators means they are often aggressive and put hunters in high regard, which is the EU excuse for most Rodian characters being criminals. Despite being somewhat popular with the fans, they tend to be given the role of blaster/lightsaber fodder, especially in the KotoR games where hordes of Rodian goons and thugs are a relatively common sight. Those Rodians who want to live longer seem to generally gravitate towards jobs like bartenders and merchants if the KotoR games are anything to go by. That, or politicians, but as Senator Farr reminds us, that can be hazardous too. * '''Selkath''': Aquatic species from planet Manaan, a planet covered completely by one massive ocean with nothing but Selkath-made structures above water. Their main export is a medical substance known as Kolto, only found on Manaan, which Selkath used to enforce their neutrality throughout galactic history by selling Kolto to all sides. With discovery of Bacta, a more effective medical substance, Selkath lost their prominence in galactic affairs. * '''Shards''': Sapient crystals. They are incapable of movement and don't speak the way humans do. They can however control droid bodies they are implanted into. Several are force sensitive which led to a Jedi teaching them the ways of the Force. The Jedi order shunned these "Iron Knights" and excommunicated the master responsible. This wound up benefiting them though, as the master and his students were able to survive the Jedi purge due to the obscurity this granted. When Luke's new order emerged they welcomed the Shards with open arms. * '''Sith / Sith Purebloods''': Red skinned near-humans with bony tentacles growing out from near their nose and an affinity for the dark side, especially illusions. Natives of Korriban, the order most people know as Sith were a result of exiled dark Jedi interbreeding with them and adding their knowledge of technology. So diluted with human blood they were extremely rare by the Old Republic era and believed extinct by the time of the prequels. A few small mostly primitive pockets had been discovered however, but were covered up by Palpatine so he could grab more dark side goodies. More or less invented whole-cloth for the EU. * '''Sullustans''': [[Dwarf|Short, tunnelfaring, crafters who can drink a lot without getting drunk]]. Vaguely simian near-humans with flappy jowls, large ears, and black eyes that originally evolved for tunnels. Their SoroSuub company is one of the largest tech makers in the galaxy, and likely the largest that isn't Human run. * '''Tarasin''': Invented whole-cloth for the Living Force campaign for [[Star Wars D20]]. Lizardmen with scales that change color based on their emotions and frilled necks. With focus they can control their colors enough to camouflage themselves and even "speak" silently amongst each other. They had a high degree of force sensitivity, though if this a result of their species or their home system being a place where the Force is strong is unknown. * '''Thisspiasians''': Imagine a 4 armed white Wookie with a snake tail from the waist down, although they usually hide their second set of arms under their shirt. Only particularly notable member is the Jedi Master is Oppo Rancisis. * '''Tholothians''': Adi Gallias. Near-humans who for the most part resemble humans but have tendrils coming out from the back of their heads, and seem to also have a much narrower range of skin tones. * '''Togruta''': Diet Twi'leks. Humanoids with lekku and hollow horns that allow echolocation. Shaak Ti and Ahsoka were Togruta. * '''Toydarians''': Wattos. Blue tapir-looking dudes from Hutt Space who can hover on fly-like wings. As their source character is a hilariously offensive Jewish stereotype, the EU largely ignored Toydarians until ''The Clone Wars'' reinvented them as a vaguely Cambodian monarchy on a mud world. Mind tricks don't work on them (only money). Of the non-Watto Toydarians who showed up pre-Clone Wars, they're mostly surly and greedy like Watto, but with the Jewish stereotypes downplayed for obvious reasons. * '''Trandoshans''': Bossks. Brutish, scaly [[Lizardfolk]] capable of regenerating severed limbs and absolutely obsessed with hunting shit. Have had a continuous species war with the Wookiees since before FTL was a thing, which is a ''long-ass time'' in Star Wars (well over 150,000 years), owing to the fact that the two species share a home system. Their religion is about scoring "points", with the only known method of gaining them is violent action and the only known method of losing them is being captured alive by enemies. The system was first mentioned a mere three years after ''[[Doom]]'' so the fact that they essentially see life as a giant, violent video game is likely pure coincidence. Despite this they aren't universally evil, though they often are. Have their own Predator <s>ripoff</s> homage movie. * '''T'Surr:''' A race of blueskinned, four red eyed, needleteeth having, secondary pair of arms sprouting from their elbows having, slaving, desert world inhabiting humanoids with frilled faces and blue blood. They were relatively rare in the galaxy at large, often becoming pirates or slavers. * '''Tusken Raiders:''' More commonly known by civilized folks as "Sand People," they are the native race of Tatooine and are your typical desert-dwelling nomadic raiders, with the added twist of having a major cultural taboo against showing any flesh (including their faces) and having "blood spitters" as part of their biology. One of Tatooine's two primary non-human races (the other being Jawas). One of the first alien species encountered in the franchise, yet never as fleshed out as others. Even the actual name of their species is unknown; their current name originates from the first Human colonists, who named them 'Tusken Raiders' after their repeated assaults on Fort Tusken. Fiercely xenophobic and violent, the Tuskens typically have an antagonistic relationship with the other peoples living on Tatooine, usually raiding moisture farmers or sometimes outright kidnapping and killing civilian homesteaders, or even massacring small frontier towns, and in turn being seen by most as [[Always Chaotic Evil|pure monsters]]. In reality they have more nuance than they're often given credit for, and more recent appearances have made them a bit closer to portrayals of 19th Century Plains Native Americans; not taking crap from trespassers, but honorable and fair with those who respect them. Its been shown to be entirely possible to live peacefully with the local tribes if you can communicate and work out a deal with them (that you don't break). Their civilization is quite ancient, with them remembering when Tatooine still had seas and having adapted to both the harsh desert and salvaging the technology of foreigners into blaster-muskets. They also seem to be one of the few cultures in Star Wars that haven't heard of women's liberation, because with the exception of a female Tusken warrior in [[Skub|the Book of Boba Fett]], the female Tuskens seen thus far all seem to tend to the home and not be armed warriors. * '''[[Twi'lek]]s''': Technicolored humanoids from Ryloth (which is about as far as you can get from the core worlds without leaving the major hyperspace lanes) with weird head-tails ("lekku") that they have instead of hair. Enough have been transported off world, generally as slaves, they can be found anywhere, and many have never seen their ancestral home. Given it's a borderline death world whose chief economic exports are drugs and slaves, they aren't missing anything. Their most interesting physical quality (aside from the girls being hot) is that they can communicate silently with their lekku. TORtanic tried to rationalize their fetish for enslaving their own as being the result of a precursor project to design the perfect slave species, but nobody cares about this because TORtanic is <s>shit</s> Skub. * '''Ugnaughts''': Short pig-like humanoid species, highly respected as hard-workers with a specialty in engineering, making them a bit like space Dwarves. Hard work is central to their culture, to the point that criticizing their work, even if valid, is considered a great insult. * '''Umbarans''': Gray-skinned near-humans from a planet on which the sun never rises, giving them the nickname of "Shadow-people". Their technology is considerably different and more advanced from that of most people in the galaxy. * '''Weequay''': Humanoids with hard leather skin and spikes in their lower jaw, as well as hair resembling dreadlocks. They are often stereotyped as outlaws, criminals, and thugs. * '''Wookiees:''' Chewbaccas, and one of the only species to be named in the original films. Huge, swole sloth people that do not live on Endor and can't speak (but absolutely understand) Basic. Most are actually pretty peaceful and intelligent and they have produced a lot of highly skilled engineers. They also have a reputation for being the best [[Navigator]]s in the galaxy, in part because their highly secretive Navigator's guild has plotted all sorts of shortcuts across the galaxy - plus you better be bloody good at orientation, pathfinding, and being able to make your way back to your treehouse at days end if your entire planet is a fucking forest. They highly value people who save their life, becoming their eternal friend in what is known as a Life-debt; this is how Han met Chewie. They have retractable climbing claws, but a cultural taboo on using them in combat leads to those who do so being exiled as "madclaws". Has the unfortunate distinction of being the first species in Star Wars lore to have their home planet and culture detailed... via the ''Star Wars Holiday Special''. Despite the infamy and single airing, the broad strokes survived the entirety of the Expanded Universe's lifespan and would reappear in ''Revenge of the Sith''. * '''Yoda's species''': Yodas (natch). An extremely mysterious species, to the point that it does not even have a known name and hence is known only by its most known representative. A species of green-skinned, extremely short humanoids who are all Force-sensitive and have extremely long life-spans, though they also age extremely slowly, with a 50-year old still being a toddler. Their home planet and how many there are is still a mystery. * '''Yuuzhan Vong''': Humanoids with pallid skin and tapered skulls [[Tyranids|from another galaxy and who only use organic technology]]. Native to a living planet called Yuuzhan'tar which they worshipped as a god, their first contact experience was [[Necrons|an interstellar robot war]]. They weaponized their biotech and defeated the invaders - and in so doing gained [[Khorne|a taste for war and conquest (plus a hatred of machines) that led them to invent a war god and conquer their galaxy]]... [[Fail|which they later destroyed through infighting]]. The destruction of their homeworld [[Culexus|cut them off from the Force, unintentionally making them mostly immune to it]]. Their attempts to undo this gave them [[Dark Eldar|a species-wide fetish for pain and body modification]] instead. Centuries later they found and invaded the Star Wars galaxy, leading to a galactic war that decimated the New Republic, caused multiple genocides and had a death toll around '''365 trillion''' ([[Lamenters|including Chewbacca]]). Luke and his family ended the war by killing the various Vong leaders and finding Yuuzhan'tar's offspring, Zonama Sekot. The Vong colonized Sekot, were reconnected to the Force and became terraformers as penance for the war. Rendered part of the Legends by Disney. Some fans consider the Yuuzhan Vong a fresh blast of originality that provided a threatening and utterly badass new foe (even Dave Filoni has tried at least twice to pull the Yuuzhan Vong into his projects), while others consider them a nonsensical edgelord race that relied on major retcons to make sense. * '''Zabrak''': Mauls. Near-humans with mostly bald, spikey heads and two hearts. Those black markings Maul had are actually ritualistic tatoos that Zabrak men often get. They were pretty divided internally till the Empire decided to oppress them all and force them to join together. Eeth Koth and Agen Kolar of the Jedi Council were also Zabraks. ** '''Dathomirians''' are a sub-species of Zabrak native to Dathomir who supposedly interbred with humans to create a new group, though their origins have been neglected in current canon. Even so, the females of this sub-species do not have the spiked heads typical of other Zabraks, looking more like ashen-skinned humans. Strictly divided along gender lines, with the bulk of the females forming the Nightsisters while the men are [[Drow|relegated to the role of slaves and breeding stock]]. Darth Maul is the most prominent Dathomirian in the films and TV series, with Asajj Ventress close behind.
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