Editing
Scrollhammer: Order of the Black Worm
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Heroes=== [[Image:Necromancer.png|thumb|280px|right]] ====Master Necromancer==== [description goes here] ~100 pts (~130pts for Transcendent Necromancer) Hero. Independent Character, Skirmish, Infantry, Imperial. Single Model 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Master Necromancer | 2 | 4 | 2 | 3 | 2 | 2 | 2 | 9 | 6(7) | - |- | Transcendent Necromancer | 2 | 4 | 2 | 3 | 3 | 2 | 2 | 9 | 7(8) | - |} A Master Necromancer may be changed to *Breton for +? pts *Altmer for +? pts '''Wargear''': Necromancer Oblate's Robes, Sorcerer's Staff '''Spells''': Animate Skeletal Minion, Animate Skeletons, Animate Zombie Minion, Animate Zombies A Master Necromancer knows 2 spells, other than Summon Daedra or Reanimate Undead spells, of your choice. The Master Necromancer may take up to 2 additional spells(or 3 if a Transcendent Necromancer) from these schools of magic for the following costs: *Any spell(other than Summon Daedra or Reanimate Undead) cast on 13+ or lower from the spell list: +8 pts *Any spell(other than Summon Daedra or Reanimate Undead) cast on 14+ or higher from the spell list: +20 pts *Summon Flame Atronach (cast on 8+) +15pts *Summon Frost Atronach (cast on 12+) (+30pts) *Summon Storm Atronach (cast on 15+) (+50pts) *Summon Skeletal Minion +12 pts *Summon Skeletons +20 pts *Summon Skeletal Horde +40 pts *Invoke Ghost +12 pts *Animate Zombie Horde +25 pts *Animate Skeletal Horde +25 pts '''Special Rules''': Shade of the Revenant, Hatred (Servants of Arkay) A Master Necromancer may upgrade his Necromancer Oblate's Robes to Necromancer Nazirite's Robes for +? pts A Master Necromancer may replace his Sorcerer's Staff with a Hand Weapon or a Dagger for free. The Hand Weapon or Dagger may be upgraded to: *Elven (+4pts) *Glass for (+8pts) *Ebony for (+8pts) A Master Necromancer may take a Guardian Stone Blessing for +10 pts. A Master Necromancer may take any number of magic items from the armory where appropriate. [[Image:Lich.jpeg|thumb|300px|right]] ====Lich==== Unbound by the needs and the weaknesses of flesh, Liches were once great necromancers who sought to gain immortality by turning themselves undead through using spells and rituals. The intricacies of such a transformation are both complex and esoteric, and one must be a maverick arcanist in order even understand such a process, let alone properly execute it. The most common fate of those who seek lichdom is to waste years on fruitless research before simply giving up out of sheer frustration. For necromancers less cautious in their experimentation, death is not uncommon. There are some, however, who do not fail in achieving what the seek, who have the intellect and determination necessary to solve the Riddle of Life and Death. Those necromancers who succeed in their quest to transcend mortality become Liches, the Eternal Archimandrites of the Order of the Black Worm. All Liches are powerful spellcasters, and can resists various attacks. Liches are notoriously difficult to destroy, due to both the protective enchantments they carry and the unspeakable soul-binding magicks that anchor them to the mortal world. It is rumoured that the most powerful and ancient of Liches can not be stopped even by death, that their spirit persists after the destruction of their body so that they might return to wreak havoc in a new form. ~200 pts. Hero. Independent Character, Skirmish, Infantry, Undead. Single Model. 40mm x 40mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Lich | 2 | 5 | 4 | 4 | 5 | 2 | 2 | 10 | 8 | 6+ |} '''Wargear''': Sorcerer's Staff '''Spells''': Animate Skeletal Minion, Animate Skeletons, Animate Skeletal Horde, Animate Zombie Minion, Animate Zombies, Animate Zombie Horde A Lich knows 3 spells, other than Summon Daedra or Reanimate Undead spells, of your choice. '''Special Rules''': Shade of the Revenant, Hatred (Servants of Arkay) Liches cause Terror. A Lich may take: *Necromancer Oblate's Robes +? pts *Necromancer Nazirite's Robes +? pts The Lich may take up to 4 additional spells from these schools of magic for the following costs: *Any spell(other than Summon Daedra or Reanimate Undead) cast on 13+ or lower from the spell list: +8 pts *Any spell(other than Summon Daedra or Reanimate Undead) cast on 14+ or higher from the spell list: +20 pts *Summon Flame Atronach (cast on 8+) +15pts *Summon Frost Atronach (cast on 12+) (+30pts) *Summon Storm Atronach (cast on 15+) (+50pts) *Summon Skeletal Minion +12 pts *Summon Skeletons +20 pts *Summon Skeletal Horde +40 pts *Invoke Ghost +12 pts *Animate Dread Zombie Minion +? pts *Animate Dread Zombies +? pts *Animate Dread Zombie Horde +? pts A Lich may take up to three unbound familiars. For every 20 points spent in this fashion they may purchase an additional spell of your choice for the normal cost. Unbound familiars may not be re-summoned when slain, but multiples of the same kind may be purchased. *Dread Zombie (+?pts) *Skeleton Champion (+?pts) *Wraith (+?pts) A Lich may take any number of magic items from the armory where appropriate. [[Image:Sload.jpeg|thumb|485px|right]] ====Sload Warlock==== A powerful race of necromancers hailing from the Coral Kingdom of Thrass, the Sload are a force to be feared. Sworn enemies of the Altmer, they have plagued the Summerset Isles for centuries. They are perhaps most famous for the Thrassian Plague, a disease unleashed hundreds of years ago which led to the suffering and death of one-third of the inhabitants of Tamriel. These loathsome arcanists are masters in the spells of necromancy and teleportation, as well as other, forbidden magicks that are feared and shunned by other races. The Sload as a whole have no grasp of pity, altruism, or loyalty to anyone but themselves. They are willing to bypass any morals or laws to further advance themselves in the field of magic. Keen with flight technology, they are another race that has developed advanced airships. ~85 pts. Hero. Independent Character, Skirmish, Infantry, Sload. Single Model. 40mm x 40mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Sload Warlock | 1 | 4 | 3 | 2 | 2 | 2 | 1 | 7 | 6 (7) | - |} '''Wargear''': Necromancer Oblate's Robes '''Spells''': Animate Skeletal Minion, Animate Zombie Minion, Levitate, Teleport A Sload Warlock knows 3 spells, other than Summon Daedra or Reanimate Undead spells, of your choice. '''Special Rules''': Shade of the Revenant The Sload Warlock may take up to 2 additional spells from these schools of magic for the following costs: *Any spell (other than Summon Daedra or Reanimate Undead) cast on 13+ or lower from the spell list: +15 pts *Any spell (other than Summon Daedra or Reanimate Undead) cast on 14+ or higher from the spell list: +25 pts *Bound Weapon Spells: +8 pts each *Summon Scamp (cast on 4+) (+10pts) *Summon Hunger (cast on 7+) (+15pts) *Summon Flame Atronach (cast on 8+) +15pts *Summon Dremora (cast on 9+) (+20pts) *Summon Golden Saint (cast on 9+) (+20pts) *Summon Dark Seducer (cast on 9+) (+20pts) *Summon Winged Twilight (cast on 11+) (+30pts) *Summon Clannfear (cast on 11+) (+30pts) *Summon Frost Atronach (cast on 12+) (+30pts) *Summon Storm Atronach (cast on 15+) (+50pts) *Summon Daedroth (cast on 20+) (+100pts) *Invoke Ghost +12 pts *Animate Zombies +17 pts *Animate Skeletons +17 pts A Sload Warlock may upgrade his Necromancer Oblate's Robes to Necromancer Nazirite's Robes for +? pts A Sload Warlock may take up to 60 pts of magic items from the armory where appropriate.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information