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==Developed Technology== The Knights Inductor make use of a wide variety of unique technologies to assist them on the field of battle. However, each individual advancement is the result of much struggle and hardship. Massive amounts of time and resources have been spent in the development of each innovation, with many failures. Frequently, each piece was only developed after a suitably massive struggle that mandated the creation of a unique technology to fill some gap in the Knight's forces that was exploited by the foe. *'''Astartes Anti Material Rifle/Array (AAMR/A)''' -The Astartes Anti Material Rifle is a weapon favoured by the Scouts and Sternguard Veterans within the Knights Inductor Ranks, as well as some leaders. It is a massive weapon, easily the size of a missile launcher and launching rounds not entirely dissimilar in calibre. It is capable of killing a marine from a considerable distance, designed to penetrate power armour and kill important, tough, targets in a single round. :'''Why It Was Developed''' -The project to construct a weapon heavy enough to kill traitor marines efficiently at long range while being light enough that multiple marines would take one in a squad was mandated post the battle of Axiom 2. The Knights, shortly after the disaster of the Warp Technology Workshop, were mopping up renegade Chaos cultists corrupted by the warp field when the cultists succeeded in summoning a Chaos Sorcerer Lord through an extended ritual. The marine then proceeded to open a portal to the Empyrean and flood the planet with more and more Chaos Marines. At the time, the Knights Inductor primarily relied upon the use of Plasma guns to deal with Marines. However, these weapons lacked the range to hit the sorcerer and heavier weapons could not acquire the precision needed to take him out over the horde of marines. The Chaos incursion rampaged over the planet, razing two cities to the ground right over the guard before a Desperate action by Xavion and the 6th Company led a stealth team into the Chaotic Ranks to eliminate the sorcerer. They succeeded at a 70% casualty rate. And for a marine, that means dead. Of the 12 veterans and Xavion that went in, 4 marines and Xavion came back out, the other 8 gene seeds lost forever to chaos. :'''History of Development''' -Post the battle, research commenced into the development of a weapon that could have eliminated the sorcerer from a distance before the incursion got out of hand and stopped the problem at its core. Two primary paths appeared to the researchers - to modify a sniper rifle to launch special rounds, or to develop a smaller kind of missile launcher with lower calibre rounds, much like the Eldar Dark Reaper missiles. Initially, the sniper path was frustrated while the missile path looked promising. By simply scaling down the missile launcher and shrinking a krak missile's warhead, the missile team quickly developed the type of missile that would be required for the job. The Sniper team had encountered a difficulty in scaling up the existing sniper rifle in that the barrel was being torn up by friction due to the size of the slug fired. Shortly after this, the Missile team also encountered problems as their base platform, the missile tube, lacked the capacity to direct the missiles to the degree of precision that the project demanded. They could get the missile on track within a roughly 2m radius of the target, but no better. Field Testing of the prototype missile launcher was a mistake, as the inaccuracy of the missile quickly proved to be a fatal flaw and the prototype launcher was captured by the very Orks who had been targeted for the test. The two teams had been at each others throats since the beginning of the project, each insisting that their method was the correct way. This stalemate continued for over 5 years, with each team too stubborn to admit their design was flawed. It took the direct intervention of Tech Maestro Gajet to knock their metal skulls together and get them to blend the design. By incorporating the small scale missile and loading features into an even larger sniper rifle of the same kind as the first team had originally envisioned, the AAMR was born, firing the small rocket, larger than a bolt shell but smaller than a krak missile, with sniper rifle accuracy. The AAMR took the field for the first time shortly after that, quickly finding favour with the Scouts and Sternguard veterans as an excellent way of dealing with targets normally too heavily armoured to be easily dispatched. The AAMA was a simple step in logic from there, by fitting a rotary gun array of the same system as the AAMR together, the rate of fire could be increased significantly, although at the cost of sniper accuracy. :'''History of Development''' - *'''Refractive Shield Plating''' :'''Why It Was Developed'''- :'''History of Development'''- *'''Autosenses modifications''' :'''Why It Was Developed''' - :'''History of Development''' - *'''Plasma Weaponry''' -Knights Inductor Plasma weaponry is markedly different from that of the vast majority of the Imperium of mankind. It sacrifices a modicum of its killing power, reducing its role as a light vehicle destroyer but not weakening its role as a terminator killer, in order to incorporate advanced cooling systems and limiters to prevent the weapon from overheating and eliminating risk to the wielder. All Knights Inductor plasma weaponry is of this type; the Mark 40 Aprior Pattern, or just the Mk 40. :'''Why It Was Developed''' -The Knights Inductor, in their home on the Eastern Fringe were frequently visited by the Tau during their time trapped behind barriers of Warp Storm, as Tau Faster Than Light technology is not impeded by the Storms to nearly the degree of human technology. The Tau and the Knights maintained an unusual relationship, at times uneasy peace and standoff positions, very rarely a relationship of commercially advantageous trade and at times open battle. The Tau follow much of a similar principle as the Knights Inductor in preferring to fight with a minimum of casualties. During times of war, the Knights Inductor noticed that Tau Plasma Rifles never injured the wielders through overheating, while the legions of guardsmen were incapacitated or even killed killed off by their own weapons roughly once every nine volleys when swinging Mars pattern plasma guns. The Apriori Mechanicus, following their unique Cult of Innovation, sought to learn the secrets of non overheating plasma weapons and requested that the Knights Inductor bring them functioning pieces. :'''History of Development''' -The mission to obtain working Tau Plasma Rifles was harder than it initially appeared. In war, the Tau only mount true Plasma Rifles on their battlesuits, commonly the XV 8 Crisis Suit. They then use those weapons to hunt heavily armoured infantry and use the superior manoeuvrability of the suit to avoid retaliation and strike at weak points in battle lines. Initial attempts to use Land Speeders to match the Suit's manoeuvrability and damage but not entirely destroy the suits were met with failure, as the weapons mounted on the Speeder were too heavy to avoid damaging crucial components to the weapon's functions, although a few damaged components and wrecked copies were salvaged. Further attempts to capture entire suits from the battlefield undamaged were met with failure as well, as the incredibly mobile battlesuits could not be pinned down by infantry and bikers lacked the manpower to physically drag whole suits down and away. Eventually, the plan changed. Using Snipers wielding both regular sniper rifles and the new AAMR's, suits were destroyed from a distance, then a biker rush was performed to attempt to salvage the best components of the suits. Eventually, an entire Crisis Wing was brought back to be analysed as its own component pieces, with each suit in different states of disrepair and salvaged from a different battlefield. One was recovered with massive trauma to its central control array caused by an AAMR round, the resulting blast causing significant damage to delicate internal components on the desired weapons with half a Mounted Knight squadron sacrificed to drag the suit back in the middle of the battle. The second had most of its back blasted away by an off target Demolisher canon round, although the position of the guns behind the body of the suit meant they were in comparitively good condition. It was salvaged post battle. The last suit was recovered when the EMP blast from an orbital strike scrambled the suit's internals, cooking the pilot alive and soldering most of the wiring and cables together. It was hauled into a Land Raider by a Terminator team, at the cost of 3 of the precious Terminators at the hands of the other vengeful members of the wing. With three uniquely damaged specimens, the Tech priests studied long, trying to see where each gun was the same and where each one had been damaged. It took several decades of analysis, many misdrawn blueprints, several violent arguments and a series of misfire explosions to get a (mostly) functional Tau Plasma Rifle together. From that point, the Apriori took the cooling elements and combined them with the standard Mars Pattern Plasma weapons used by the Imperium, creating the Mk40 series. *'''Bolt Ammunition''' :'''Why It Was Developed''' - :'''History of Development''' - *'''Guardian shield''' :'''Why It Was Developed''' - :'''History of Development''' - *'''Marauder Armour''' -Marauder Pattern Tactical Dreadnought Armour, or simply Marauder Armour, is a type of powered armour employed by the Knights Inductor as a heavy weapons platform, engaging in hard hitting support in all corners of the battlefield. It is extremely tough, capable of almost ignoring bolter shells and sometimes even resisting the effects of plasma weaponry. Designed around both traditional Terminator Armour, Tau Battlesuits and the mighty Dreadnought, Marauder Armour is modular, able to be outfitted with weapons systems to match the battlefield situation, typically mounting a heavy ranged weapon, melee weapon and light to medium anti infantry ranged weapon. However, it can be outfitted in almost any way, to match any conditions it is called upon to perform in. It is being phased in as a potential replacement to the increasingly impossible to manufacture Terminator armour and, due to its size, is being considered as a potential vehicle for occupants that would otherwise be placed in a Dreadnought's sarcophagus. :'''Why It Was Developed''' -For a very long period of time, the Knights Inductor have been running low on Terminator and Artificer armour, due to the difficulty to manufacture the necessary components for the armour. This has led to the Knights scaling back and scaling back Terminator operations in theatres that could have been resolved much earlier with a swift and decisive killing blow, at the cost of some Terminators. This has led to several theatres, most notoriously the same conflict that mandated the construction of the Astartes Anti Material Rifle, the Incursion on Axiom 2, being extended massively and resulting in significant loss of life and a far higher casualty count among Knights Inductor forces than would otherwise have been the case. A solution was needed, the Knights desperately required a heavier shock force to deliver killing punches to enemy positions without massive casualties or the loss of irreplaceable technology. :'''History of Development''' -The inspiration for the solution came at the same time as the solution for non-overheating plasma weapons emerged; the salvaged XV8 Crisis Wing. The Apriori Mechanicus noticed that the Tau had used Crisis Battlesuits in much the same way as the Knights now required and were inspired. They took into account the modular nature of the Crisis' weapons and equipment slots and the use of an internalised piloting suite to prolong the life of the pilot. At this point problems emerged. The only existing technology in the Knight's armoury that matched that kind of setup was the Dreadnought itself, which was much too large and difficult to manufacture to solve the issue that had emerged. Terminator armour itself was far too hard to modify to the size that was mandated by the use of an internalised, closed, piloting array. And the Crisis Suits themselves could not be copied either - not only would it be impossible to conceal, but the method used by the Tau to pilot the suits was a neural interface lethal to any non Tau, one that could not be replicated for humans, no matter how hard the Mechanicus tried, resulting in a number of dead Space marines as they tried to use prototype interfaces. In a move that mirrored the Centurion Warsuit's secrets by chance, technology that was beginning to circulate the wide Imperium, the solution to the problem was to use the Black Carapace. By linking the Black Carapace to a series of protruding sensor cables, the Black Carapace could synch its movements to that of the larger surrounding Warsuit. The resulting movements were slower than an average Space Marine by a not inconsiderable amount but was the breakthrough that enabled movement to be achieved. The Chassi was then developed by expanding regular powered armour to a size much greater than a regular marine, increasing armour thickness and adding weapons mounts similar to that on the Dreadnought and the Crisis Suit. This was only enabled due to the movement breakthrough - without this connection the idea of expanding power armour would never have worked. Field Testing of the prototypes yielded results both positive and negative. While the suits were certainly massively tough for infantry, and packed significant firepower, the lack of manoeuvrability presented problems with moving up the field, reducing the Suit's effectiveness as a close combat platform. The major problem, however, was aiming the weapons installed onto the suit's arms and chest, as the sluggish movement cut accuracy significantly. This was relegated by the addition of an auto target array and powered aiming sensors as well as a weak machine spirit, much like the ones found in a Dreadnought. This limited the movement of the Suit even further, but enabled their weapons to be used. Without solving the speed issue, the Marauder Warsuit was rushed into production and pressed into service and is found in the armouries of the Knights Inductor to this day. :'''A Side Note In History''': The only Marauder Warsuit Pattern Terminator armor to successfully solve all the problems plaguing the original design was the MkI Savior Pattern Marauder Warsuit, which held a wealth of technology within its armor, including an omni-scopic targeting systems, enhanced gyro stabilization servos, additional weapon mounts and most importantly, an over-sized jump pack system allowing for deployment from sub-orbit and for greater movement across the battlefield. However, it was lost in the battle to contain the Daemonic incursion of the Lost Workshop Incident with the Warp Technology Workshop, piloted by Honorary Commandant of the Recruits Sergeant Jonnahas. The suit itself was reportedly destroyed when the fail-safe activated in battle, and the data on the suit as well as its creation details was irreversibly corrupted as a result of the incursion. Though the mark of losses for the incident do not mark as high as others in the Halls of Remembrance, it is one of the greatest losses to the Workshop Mechanicus, for the suit's like may never be seen again... *'''Trooper Armour''' :'''Why It Was Developed''' - :'''History of Development''' - *'''Shock Weapons''' :'''Why It Was Developed''' - :'''History of Development''' - *'''Grav Manipulation technology''' :'''Why It Was Developed''' - :'''History of Development''' *'''Valkyrie Repressor/Avenger''' -The unique patterns of Valkyrie used by the Knights Inductor are both Vehicles that the Knights Inductor use for Close Air Support and Combat Drops into fire zones, to both precisely deliver forces and deliver a crippling blow to the enemy using the speed of a Flyer. They are based off of the Valkyrie and Vendetta Chassis respectively and have been modified for use by Astartes. They, like their absent brother-in-spirit the Stormraven, have seen widespread use by the Knights Inductor in both dangerous dogfights, ground attack roles and rapid (re)deployments. :'''Why It Was Developed''' -The unique patterns of Valkyrie used by the Knights Inductor are both Vehicles that emerged from one of the core short-comings in the traditional Space Marine armoury - a method of close inserting power armoured soldiers by air and supporting them in the field from there. The drop pod lacked the fire support, the Thunderhawk is too cumbersome for the task and the Stormraven never made it to the Aprior Sector due to the Knights Inductor's isolation. The necessity for such a vehicle became apparent after a series of savage raids by Dark Eldar, striking out from the webway and enslaving or butchering all they came across. The Thunderhawks utilised by the Knights Inductor proved too few in number to counter the swarms of Dark Eldar skimmers, Jetbikes and Jets as they roared past, sowing absolute chaos. The raid was an almost complete success, with huge numbers of prisoners taken and massive infrastructural damage dealt. :'''History of Development''' -With such an uncounterable threat at their door, the Knights Inductor turned to the Aprior Mechanicum and requested of them a craft that would enable them to tackle the fast moving and manoeuvrable Dark Eldar craft. They also requested that the craft be able to transport and grav drop marines into battle. The first request was easy to match: the Mechanicus simply utilised the existing Valkyrie Chassis and the Vendetta pattern derived therefrom. They simply utilised a piloting scheme set out to the same scale as the Thunderhawk, merely for a smaller craft with less weapons and increased the craft's height to match Marine physicality. The other request was less manageable. The grav chute already in use in the existing craft was designed for use by humans weighing less than 100kgs if injury is not to occur. Marines weigh more than that unarmored. When armoured, they can weigh many hundreds of kilograms more than that. The STC grav chute was also an extremely fiddly and delicate design, poorly made to accept alternative power sources or modifications, as was discovered to the posthumous chagrin of a pair of marine volunteers who made the jump, only for the field to short out, the vehicle to lose control and the two jumpers to be reduced to paste. Ultimately, it was the discovery of general purpose gravitic manipulation theory that enabled the Mechanicus to learn enough about the design to power it up to allow marines to jump in relative safety - the same discovery that has seen innumerable applications in Knights Inductor forces, including the notorious Grav Accelerator Cannon. This upgrade allowed the Valkyrie patterns to be pushed into service, with the Multiple Rocket Pods of the traditional Valkyrie replaced with gas canisters on the Valkyrie Repressor that render the target incapacitated. *'''Predator Avalon'''- The Predator Avalon is a highly modified variant of the Predator Vaeris, which is normally used for the field-testing of experimental vehicular-mounted weaponry. It featured most of the latest developments in vehicle armor, shielding, calibration systems, power systems and its fearsome Prismatic Lancing Cannon, Excalibur. It was recently recovered from hereteks from the radical portion of the Innovatus Cult, and currently remains in the Knights Inductor vehicle pool with no small amount of reluctance from those who've witnessed its power. :'''Why It Was Developed''' - The Avalon's original purpose was as a developmental platform for the Prismatic Lancing Cannon, which in turn was being developed based off of covert research of Eldar laser-manipulation technology. It was meant to be developed into a long-range anti-armor super weapon capable of taking down Titan-scale enemies, however it was twisted in design to become a mass-destruction weapon capable of wiping out an entire army in a single blast. For the corrupted tech priests that labored over it, it was their retaliation to the greater Mechanicus cutting off their support to the Chapter and born out of their desire to match or surpass the tech hereteks in the Chaos forces. :'''History of Development''' - The Avalon came into being when a group of radical Workshop Innovatus Cultists disappeared with the original modified Predator Vaeris from its assigned Workshop station. An investigation was headed by Captain Roland Darren in order to track down the rogue tech priests, eventually locating them on the edge of Aprior territory in an engagement between Eldar forces and outward Knights Inductor operating units. After capturing the lead heretek alive, the developmental records for the Avalon were revealed. The top-secret prismatic focus crystal was modified in such a way to diffract the cannon's lance beam into a wide-spread focus dispersion once the crystal was fired at over the target area. In addition to this, void shields and an upgraded engine block that were not originally on the plans for the Predator Vaeris platform had been added as well. But the most heinous of all these modifications by far was the implantation of several strong machine spirits into the single hull of the Avalon, which had then been networked together by questionable means into a singular potent force. The resulting intelligence and independence was far too great to be considered a mere machine spirit any more, it was an abominable intelligence. However, as fate would have it, the Avalon's allegiance was firmly with the Knights Inductor, and despite its potential to wreak utter havoc, it acquiesced to the reasoning and demands of Captain Roland Darren who carefully treaded with his words in order to not provoke the Avalon. Upon further investigation, the plans also hinted at a future implementation of a Warp field generator from the Lost Workshop in order to magnify the Avalons' power and intelligence, but enhanced interrogation of the remaining tech priests revealed nothing of the generator's current location or that of the unaccounted for hereteks... *'''Maxima Pattern Marauder Warsuit''' :'''Why It Was Developed''' - :'''History of Development''' - *'''Anti Air Marker''' :'''Why It Was Developed''' - :'''History of Development''' -
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