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Infinity/N3 Tactics/Japanese Sectorial Army
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==Playing JSA== The JSA is a fast and aggressive army to play, and they are a great first turn Alpha Striking army. They hit hard, fast, and with surprising efficiency. The main bulk of the army excel in straight forward combat. Just move forward stay in cover, and use strength and MODs to take enemies out. When they get too close, draw katanas and charge. JSA have a LOT of close to mid range power, this mean they have to advance to be truly effective. Getting too close to the JSA can be detrimental to your opponents' troopers in terms of combat (unless they are just as capable like the Steel Phalanx). Because of the forward moving nature of the JSA, Smoke Grenades are very useful for blocking LoF so your troopers can advance. Smoke Grenades are also super useful in getting into Close Combat. On the side of the JSA, are the deadly ninjas. Oniwaban are better in close combat assassinations than being a gunfighting skirmisher. Single out targets and surgically take them out one by one. Don't forget Stealth. Shinobu, Saito, and Yojimbo are the only sources for Smoke Grenades. Thankfully they all have great PH to throw them (and Yojimbo is cheap enough at 21pts to be nearly an auto-include in most lists). These guys are great for both singling out troopers for CC kills, and blocking LoF so the rest of your army can move up. The Rui Shi and the MULTI Marksman Rifle Kempeitai also have Multispectral Visor Lv2, so can also take advantage of the smoke to shoot most enemies in relative safety.
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