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==Notable Gloomspite Hordes== *'''Da King’s Gitz''': Also called Skragrott’s Konkererz, these grots are the Loonking’s personal horde that led the invasion of Chamon. Following Skragrott are the High Gobbapalooza, which includes The Mighty Mezmerizmo and Curdlegore the Arch-Spiker. The ‘Eavies are a quintet of Dankhold Troggbosses who usually guard the entrance of the fungal asylum, but are more than happy to smash heads for the Loonking. The bulk of the army is made up of two Moonclan skraps, both groups constantly vying for Skragrott’s favor. Other detachments include the Badgob Batterers (Squigalanche), Warrblag’s Lurkers (Spiderfang Stalktribe), and the Lumberstomp Brothers (three Aleguzzler Gargants). The various underbosses of Da King’s Gitz are notoriously braggadocios thanks to their close ties to the Loonking, though it can very easily be a curse since Skragrott doesn’t take kindly to failures in his inner circle. *'''Waaagh!Zigsnak''': Led by a particularly influential Fungoid Cave Shaman, this horde also included the likes of orruks and ogors, a feat unheard of among most Grots. With this massive collection of belligerents, Zigsnak won many a fight. Until the Waaagh! collided with a Khorne Goretide, and after a brutal eight day battle, the shaman’s head was claimed by Korghos Khul, and the Waaagh! was soundly butchered. This conflict has since been known as Zigsnak’s Folly, and is regarded by the Gloomspite Gitz as a cautionary warning. Specifically, "Don't fuck with Khorne". ** This also serves as a retcon for the absence of surface dwelling grots, as most grots fully committed to the underground life after this event, with only small remnants surviving in the wilderness like the Gitmob Grots. *'''Claggit’s Smotherers''': Loonboss Claggit, the “Grand Smotherdouser”, has a burning hatred for fire and has devoted his entire tribe to extinguishing all flames they find. Considering they make their lurklairs in the Kindling Forests of Aqshy, they are considerably busy fighting Fyreslayer lodges, Tzeentchian cabals, and the Clans Skryre. A favored tactic of the horde is to employ large mobs of Fellwater Troggoths, who vomit all over the fires of their obsession. The grots wear dark green and grey robes, made to blend into the clouds of smoke and ash they create. *'''The Badsnatchers''': You know that one idea where if you yell something loud enough people will believe it’s true? That’s kind of the story of the Badsnatchers in a nutshell. The horde’s leader, Ogwotz Da Magnificent, has proudly claimed to have covered all of Ulgu in the Everdank. This is very likely false given the nature of the realm of shadow, but none dare argue with the grots, who have become a special breed of arrogant braggarts who regularly pillage the surface world, confident that the Bad Moon is watching over them. They operate out of seven large lurklairs all situated in the Hushed Hills, all of which they claimed through trickery and conning their fellow greenskins rather than pure conquest. The Badsnatchers have an affinity for magic users, having a large number of Shamans that can tap into the shadowy magic of their home realm to cause panic with horrific illusions. *'''The Scurrowstabberz''': Another Ulgu tribe, these grots are earnest allies to the Frazzleshun stalktribes in Hysh. Using realmgates, they trade refined realmstone for spider riders and arachnarok venom. *'''Zarbag’s Gitz''': Through one way or another, the Madcap Shaman Zarbag and his personal crew ended up in the mysterious Nightvault hidden away beneath the city of Shadespire. Oh well, time to pillage and plunder! *'''Grinkrak’s Looncourt''': A sly Loonboss named Grinkrak the Great discovered a massive mushroom and called it Da Stinkhorn. He placed himself in charge of this giant fungus’ defense and began recruiting a “court of guardians” to defend it, each of whom he bestows a knightly tithe upon with a whack from his Bossin’ Baton. *'''Da Moon City Murderboyz''': A Kharadron Sky-Port called Barak Khazzar made the fatal mistake of trying to reclaim a lost hold from the Grots. Unfortunately this backfired spectacuraly with the grots using their stolen ships to invade the city itself and with the help of an armada of Grotbag Scuttlers overran the Sky-port. Now their precious city is controlled by the Gitz and renamed to Da Moon City, where they also create cyborg squigs that they sell to other Gloomspite hordes. **We can only hope this gets expanded on more because this could be the perfect backdrop for a specialist game. *'''Narkleg’s Backstabbas''': A Chamon horde who migrated into the Glinting Deeps during the early years of the Age of Chaos. Their lurklair of Stabb Hole quickly expanded due to an ever expanding Grot populace and their new Troggoth allies. They mistakingly burrow into the magmaholds of the Sigyorn Lodge, resulting in endless territorial warfare between the Greenskins and Fyreslayers. *'''Boomsplatta''': As their name suggests, this tribe has a proclivity for explosive fungi and dropping said fungi onto their enemies. These tactics were implemented and perfected by their Loonboss Wyngle. *'''The Undersnapperz''': A Moonclan Skrap from Ghur noted to work alongside the Gargants of the [[Sons of Behemat|Rhondol Stomp]]. *'''The Jaws of Mork''': A gargantuan and inexorable Squigalanche that rumbles through [[Ghyran]] chasing after the Bad Moon. Their leader is the masked Overbounder, a mysterious Grot who never lets his skin show. His reason? He wants to be “in cognee toes” so he can sneak up on the Bad Moon and bounce right over it. The real question is how he plans to do so when his miles wide horde creates tremors that can be heard across the realm. The Overbounder rides on a pair of Mangler Squigs named Gobbit and Chompa. The Jaws lack any uniform heraldry or unifying symbols as the living avalanche of Squigs is always attracting smaller hordes that will drop everything they’re doing just to keep up with them. *'''Frazzleshun''': Dwelling in the Crackenmaw Chasm in the Realm of Light are swarms of spiderfang grots who spurn the shining radiance of their realm. Through their trade agreements with the Scurrowstabberz, they have crafted special shadow-silk webbings that they regularly use to block out the light and launch massive attacks with their venomous hordes against the [[Lumineth Realm Lords|native aelves]]. The tribe is led by a shrewd committee of shamans known as the Spider’s Eyes. *'''Glintfang''': By feeding their spiders bits and bobs of metal, the Glintfang stalktribes create steel-silk, which is basically metal cabling. These wires are used to create anything from false jewelry to parachutes for dive bombing hapless foes. *'''The Grimscuttle Tribes''': Also called the “Deff Grotz”, these Shyish stalktribes lurk in the haunted forests just outside of Nulahmia. They make sure to avoid [[Neferata]]’s wrath by only making the occasional raids of the lonesome human settlements that sit on the outskirts of her territory. This still doesn’t stop them from working with (then promptly backstabbing) the various Chaos Lords who seek to penetrate the Mortarch of Blood’s defenses. All the Grimscuttle Tribes are bloated with Skitterstrand Arachnaroks that flocked to the grots after the Webspinner Shamans attempted to open a realmgate to the Evercrawl, proving you can in fact fail upwards. The largest of these Arachnaroks is named Boss Seven-Eyes, who recently ate a bunch of vampires for some deathly ritual. *'''Murkthudd’s Troggherd''': Murkthudd was a Troggboss of spectacular size and stupidity, and one day he decided to go for a walk. When he emerged from underneath the Domtanguan Mountains, he was followed by two dozen various Troggoths and a horde of Squigs. They wrecked havoc throughput the settlements surrounding the Ferrus Sea, regularly clashing with Freeguild and Stormcast regiments. Eventually they tore through the city of Azyrvale and marched right off the pier and into the sea. What became of them is unclear, though rumors persist that Murkthudd is still walking at the bottom of the sea to this day. *'''Mollog’s Mob''': The ancient pygmy Dankhold Troggoth called Mollog only wants to find a quiet place to sleep. Unfortunately for him, a group of tunneling Skaven woke him up and ruined his cozy hideout. Now he wanders through Shadespire to find a new hole to crawl in and sleep. He’s followed by a collection of various cave critters, all of whom are fiercely protective of their master. *'''Glogg’s Megamob''': This colossal nomadic Trogghorde is among the most feared of Gloomspite armies for their seemingly endless energy and appetite for violence. An attack by the Megamob is signaled by a horrible grinding noise that echoes for miles around. This noise originates from the sneering Loonshrines that the Troggoths drag with them wherever they go. The leader of this monstrous gathering is the monosyllabic Glogg, a regenerating mass of scarred flesh and an Ogor-like hunger. He’s followed by two bodyguards (and possible brothers) Blogg and Clogg, and a Troggoth Hag named Big Mudda, who has taken an...''interest'' in Glogg’s exploits. They made an appearance in “Broken Realms: Kragnos” as a glorified meat shield for Gordrakk’s Waaagh, and Glogg was seemingly killed while fighting an entire Freeguild regiment. He got better though, since it’s stupid impossible to kill a Trogboss for good. *'''The Stoical Gobblemaws''': Located in the Stoical Vast of Ymetrica in the Realm of Light, these half-blind Troggoths are loathed as a constant threat to the [[Lumineth Realm-Lords]] of that continent. They regularly chew and chomp their way through their cavernous home, destabilizing the mountain range and upsetting the bull-headed earth spirits that call it home. So naturally the Alarith temples regularly clash with the teeming hordes of Rockgut Troggs and their Dankhold Boss Gorp, who only appears when the Bad Moon rises over the Stoical Vast. Each time his goal is always the same; rampage his way to the tallest peak Tjenaka and “consuming its heart”...whatever that means. He’s been beaten back by the Aelves countless times, but like [[Abbadon|Abby]] in 40k, he keeps coming back.
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