Editing
Codex Astartes
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Armoury/Armorium==== A Chapter's armoury consists of any number of [[Techmarine]]s and dedicated vehicle operators who do not formally get assigned to any Company. In practice, techmarines tend to form a distinct clique within their chapters; partly due to their idiosyncrasies, and partly because they have a dual loyalty to Mars. *'''Master of the Forge''': The head of the Armoury, who assigns [[Techmarine]]s to oversee maintenance of the machine-spirits of the chapter's wargear and motor pool. Their position often overlaps to some degree with the Chapter's Reclusiarch, given that both are responsible for keeping the chapter's relics in good condition; many artifacts will fall under both of their duties. Given that their religious zeal is tempered by the practical mindset of a space marine, Masters of the Forge are some of the only engineers in the galaxy that are actually still innovating to any degree, which really shows when you compare the armories of the modern space marine chapters with their traitorous counterparts. *'''[[Techmarine]]''': As with the Apothecaries, one per company and the Master of the Forge plus others is a frequent arrangement; otherwise they are deployed as needed to operate advanced war gear or lend technical expertise at battle. When not in the field they repair or produce arms, equipment, vehicles and other supplies along with Chapter Serf Artificers and any Tech Priests assigned to the Chapter. *All Space Marines are required to familiarise themselves with operation of Rhino tanks at the very least as part of their standard training. **Drivers of the armoury vehicles are referred to as '''Custodians''' (unrelated to the [[Adeptus Custodes]]), many of whom are assigned when necessary from the squads of the 6th & 7th reserve companies. They are expected to continue their development through the companies and learn ''every'' aspect of war so that vehicle commanders better anticipate the roles of Tactical/Assault/Devastator and provide battlefield support without even being requested - unless they get assigned to the armoury on a more permanent basis, such as being trained to operate larger, more precious vehicles and/or specialising in armoured operations. **Battlefield support vehicles tend not to be assigned permanent crews but are manned by individuals capable of operating a number of chapter vehicles, helped in part to the ubiquity of the Rhino chassis and the standard training. *Dreadnoughts are typically assigned back to their original companies and appear sporadically across a chapter's roster, though some chapters assign Dreadnoughts to their own formations instead. The technology to build even the most basic dreadnought is rare and time-consuming even for master artificers, so the number is limited; also the frequency of wakefulness decreases over time and they get used less and less.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information